﻿/////////////////////////////////////////////////////////////////////////////////////
///////////////////// AIM-PRO mod by Finnbat  ///////////////////
///////////////////////////////////////////////////////////////////////////////////


//Faction_HumanPlayer   = 0
//kFaction_HumanMilitia = 1
//Faction_Deidranna     = 2
//Faction_HillBillies        = 3
//Faction_KillTarget           = 4
//Faction_VillagePeople = 5


//naked torso and legs:
//m, f+10, c+20
//Torso 2000 - white
//Torso 2001 - brown
//Torso 2002 - black


// Add Trait by writing "Trait <TraitName>"
// TraitNames: 
// "ShotgunAdept", "ShotgunExpert", "HandgunAdept", "HandgunExpert", 
// "AssaultRifleAdept", "AssaultRifleExpert", "SniperRifleAdept", "SniperRifleExpert", 
// "MachineGunAdept", "MachineGunExpert", "SubmachineGunAdept", "SubmachineGunExpert", 
// "ExplosivesAdept", "ExplosivesExpert", "MeleeAdept", "MeleeExpert", 
// "Loner", "TeamPlayer", "Macho", "Amazon",
// "NightOps",        "Nightblind", "DeathWish", "Wimp", "Untouched", "ShortSighted", "Nudist",
// "Tough", "Runner", "Overweight", "Chameleon", "Gunslinger", "Bargainer", "Scavenger",
// "Scout", "Pathfinder"


// HiringFee <sum>
// HiringDeathRate <max number dead mercs>
// HiringReputation <min percent of conquered location (0..100)>


// EyeColor <0: blue, 1:brown, 2:green, 3:grey>


// FacialAnimType <0:14 (default), 1:17, 2:25, 3:75>


// XPForKilling defines how much XP the player earns for killing (e.g., XPForKilling 100) default is 0


// NPCType <0: Adult (default), 1:AdultBeggar, 2:Kid, 3:KidBeggar, 4:Militia>


// For Traders:
// AddTadeItem <Id> <AmountAtStart> <FirstIncreaseAtHour> <IncreaseIntervalinHours> <DesiredStock>
// Remark - FirstIncreaseAtHour: add 24 for 'day 0' (e.g. day 1 at 4pm corresponds to 40h)


//////////////////////////// AIM-PRO mod by Finnbat  /////////////////////////


//00
Character ("Barry", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 0


        TextIndex 0
        VoiceType 0
        Portrait 1000


        Head 0
        Torso 2000
        Legs 2000
        Feet 0
        //Attachment 70


 /// - STATS:
        Agility 72
        //Dexterity 87
        Dexterity 78
        Strength 80
        Wisdom 85
        Perception 90


        //Marksmanship 70
        Marksmanship 50
        Mechanics 44
        //Explosives 92
        Explosives 78
        Medical 20
        Sneak 36


        Level 2


        HiringFee 9500
        HiringDeathRate 40
  HiringReputation 0


 /// - TRAITS:
 Trait ExplosivesExpert
 Trait TeamPlayer
 Trait Wimp
 
 /// - RELATIONS:
        Likes 0 "Red"


 /// - EQUIP:
AddItem 1224 // Barret, white
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 28  // Tec 9
AddItem 911 //9_mm
AddItem 911 //9_mm


AddItem 120 // Defuse Kit
AddItem 160 // C4 Timer
AddItem 161 //C4 Remote
}




//01
Character ("Blood", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 2
        EyeColor 1


        TextIndex 1
        VoiceType 1
        Portrait 1001


        Head 01        
        Torso 2002
        Legs 2002
        Feet 2
        //Attachment 80


 /// - STATS:
        Agility 94
        //Dexterity 87
        Dexterity 80
        Strength 82
        Wisdom 75
        Perception 78


        //Marksmanship 78
        Marksmanship 58
        Mechanics 23
        Explosives 31
        Medical 51
        Sneak 47


        Level 3


        HiringFee 9000
        HiringDeathRate 40
  HiringReputation 0


 /// - TRAITS:
 Trait MeleeExpert
 Trait Runner


 /// - RELATIONS:
        Likes 0 "Magic"
        Hates 0 "Cliff"


 /// - EQUIP:        
        AddItem 1222 // Barret, green
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 2 // Colt M4
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm


AddItem 7   // Knife
AddItem 125 // Grenade
}


//02
Character ("Lynx", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 1


        TextIndex 2
        VoiceType 2
        Portrait 1002


        Head 02
        Cap 527        
        Torso 2000
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 79
        Dexterity 86
        Strength 77
        Wisdom 71
        Perception 73


        //Marksmanship 99
        Marksmanship 79
        Mechanics 29
        Explosives 50
        Medical 34
        Sneak 39


        Level 4


        HiringFee 35000
        HiringDeathRate 20
  HiringReputation 10


 /// - TRAITS:
 Trait SniperRifleExpert
 Trait NightOps
 Trait Macho


 /// - RELATIONS:
        Likes 0 "Ice"
        Hates 0 "Buzz"


 /// - EQUIP:        
        AddItem 1222 // Barret, green
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 2 // Colt M4
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm


AddItem 7   // Knife
AddItem 125 // Grenade
}


//03
Character ("Grizzly", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 3


        TextIndex 3        
        VoiceType 3
        Portrait 1003


        Head 03        
        Torso 3        //red shirt
        Legs 2000
        Feet 0        
        


 /// - STATS:
        Agility 69
        Dexterity 50
        Strength 95
        //Wisdom 72
        Wisdom 62
        Perception 72


        //Marksmanship 79
        Marksmanship 62
        Mechanics 24
        Explosives 37
        Medical 10
        Sneak 35


        Level 2


        HiringFee 6000
        HiringDeathRate 38
  HiringReputation 6


 /// - TRAITS:
        Trait MeleeAdept
        Trait Tough


 /// - RELATIONS:
        Likes 0 "Bull"
        Likes 1 "Shadow"
        Hates 0 "DrQ"


 /// - EQUIP:
AddItem 1222 // Barret, green
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 2 // Colt M4
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm


AddItem 7   // Knife
AddItem 125 // Grenade
}


//04
Character ("Vicki", 0)
{
 /// - BODY:
        Gender 1
        SkinColor 2
        EyeColor 1


        TextIndex 4
        VoiceType 4
        FacialAnimType 0        
        Portrait 1004        


        Head 4
        Torso  312        //top 01 01
        Legs 2012
        Feet 12


 /// - STATS:
        Agility 85
        Dexterity 72
        Strength 72
        Wisdom 85
        Perception 72


        //Marksmanship 84
        Marksmanship 59
        Mechanics 94
        Explosives 28
        Medical 18
        Sneak 35
        
        Level 4
        
        HiringFee 26000
        HiringDeathRate 40
  HiringReputation 5


 /// - TRAITS:
 Trait HandGunAdept
 Trait MachineGunAdept
 
 /// - RELATIONS:


 /// - EQUIP:        
AddItem 1221 // Barret, blue
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 111 // Field Cleaning Kit
AddItem 112 // Weapon Oil
AddItem 182 // Lockpick


AddItem 20 // Tactical shotgun
AddItem 905 //Gauge 12
AddItem 905 //Gauge 12        
}


//05
Character ("Trevor", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 1


        TextIndex 5
        VoiceType 5
        Portrait 1005


        Head 05
        Cap 538        
        Torso 2000
        Legs 2000
        Feet 0
        
 /// - STATS:
        Agility 77
        Dexterity 98
        Strength 79
        Wisdom 95
        Perception 97


        //Marksmanship 81
        Marksmanship 60
        Mechanics 99
        //Explosives 88
        Explosives 78
        Medical 10
        Sneak 38


        Level 4


        HiringFee 32000
        HiringDeathRate 35
  HiringReputation 5


 /// - TRAITS:
 Trait ExplosivesAdept
 Trait ShotgunAdept


 /// - RELATIONS:
        Dislikes 0 "Fidel"        
        Hates 0 "Fidel"


 /// - EQUIP:        
        AddItem 1224 // Barret, white
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 28  // Tec 9
AddItem 911 //9_mm
AddItem 911 //9_mm


AddItem 120 // Defuse Kit
AddItem 160 // C4 Timer
AddItem 161 //C4 Remote
}


//06
Character ("Grunty", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 0


        TextIndex 6
        VoiceType 6
        Portrait 1006


        Head 06
        Cap 501        
        Torso 2000
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 79
        //Dexterity 76
        Dexterity 59
        Strength 71
        Wisdom 72
        Perception 72


        //Marksmanship 78
        Marksmanship 70
        Mechanics 44
        Explosives 28
        Medical 22
        Sneak 39


        Level 3
        
        HiringFee 6400
        HiringDeathRate 5
  HiringReputation 0


 /// - TRAITS:
 Trait Teamplayer
 Trait MachineGunAdept


 /// - RELATIONS:
        Likes 0 "Ivan"


 /// - EQUIP:
        AddItem 1222 // Barret, green
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 2 // Colt M4
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm


AddItem 7   // Knife
AddItem 125 // Grenade        
}


//07
Character ("Ivan", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 3


        TextIndex 7
        VoiceType 7        
        Portrait 1007


        Head 07
        Torso 2000
        Legs 2000
        Feet 0        
        //Attachment 70


 /// - STATS:
        Agility 90
        //Dexterity 95
        Dexterity 85
        Strength 87
        Wisdom 82
        Perception 83


        //Marksmanship 92
        Marksmanship 82
        Mechanics 14
        Explosives 55
        Medical 15
        Sneak 45
        
        Level 4
        
        HiringFee 42000
        HiringDeathRate 10
  HiringReputation 10


 /// - TRAITS:
 Trait Tough
 Trait Deathwish
 Trait AssaultRifleAdept
 
 /// - RELATIONS:
        Likes 0 "Igor"
        Likes 1 "Grunty"


 /// - EQUIP:
        AddItem 1222 // Barret, green
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 2 // Colt M4
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm


AddItem 7   // Knife
AddItem 125 // Grenade
}


//08
Character ("Steroid", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 0


        TextIndex 8
        VoiceType 8        
        Portrait 1008


        Head 508
        Cap 507        
        Torso 2        //black shirt
        Legs 2000
        Feet 0
        //Attachment 60


 /// - STATS:
        Agility 56
        Dexterity 48
        Strength 97
        //Wisdom 62
        Wisdom 52
        Perception 62


        //Marksmanship 89
        Marksmanship 61
        Mechanics 76
        Explosives 13
        Medical 22
        Sneak 27


        Level 1
        
        HiringFee 8000
        HiringDeathRate 40
  HiringReputation 0


 /// - TRAITS:
 Trait Tough
 Trait Runner
 Trait Macho
 
 /// - RELATIONS:
        Dislikes 0 "Igor"
        Dislikes 1 "Ivan"
        Hates 0 "Igor"
        Hates 1 "Ivan"


 /// - EQUIP:
        AddItem 1221 // Barret, blue
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 111 // Field Cleaning Kit
AddItem 112 // Weapon Oil
AddItem 182 // Lockpick


AddItem 20 // Tactical shotgun
AddItem 905 //Gauge 12
AddItem 905 //Gauge 12
}


// 09
Character ("Igor", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 2


        TextIndex 9
        VoiceType 9
        Portrait 1009


        Head 509
        Cap        530        
        Torso 2000
        Legs 2000
        Feet 0
        //Attachment 70


 /// - STATS:
        Agility 89
        //Dexterity 75
        Dexterity 70
        Strength 82
        Wisdom 84
        Perception 86


        //Marksmanship 77
        Marksmanship 62
        Mechanics 36
        Explosives 19
        Medical 17
        Sneak 45


        Level 2        
        
        HiringFee 5500
        HiringDeathRate 30
  HiringReputation 10


 /// - TRAITS:
        Trait Pathfinder
        Trait Chameleon


 /// - RELATIONS:
        Likes 0 "Ivan"
        Likes 1 "Grunty"


 /// - EQUIP:
        AddItem 1222 // Barret, green
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 2 // Colt M4
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm


AddItem 7   // Knife
AddItem 125 // Grenade
}


//10
Character ("Shadow", 0)
{
 /// - BODY:        
        Gender 0
        SkinColor 0
        EyeColor 1


        TextIndex 10
        VoiceType 10
        Portrait 1010
        
        Head 10
        Torso 2000
        Legs 2000
        Feet 0
        //Attachment 50 leg attachement!!!


 /// - STATS:
        Agility 96
        Dexterity 83
        Strength 88
        Wisdom 77
        Perception 78


        //Marksmanship 92
        Marksmanship 87
        Mechanics 12
        Explosives 22
        Medical 30
        Sneak 97
        
        Level 5
        
        HiringFee 43000
        HiringDeathRate 5
  HiringReputation 15
        


 /// - TRAITS:
 Trait Chameleon
 Trait NightOps
 Trait SniperRifleExpert


 /// - RELATIONS:


 /// - EQUIP:
        AddItem 1223 // Barret, black
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 54 // HK MP5 SD
AddItem 911 // 9mm
AddItem 911 // 9mm
//AddItem 911 // 9mm
//AddItem 911 // 9mm
}


//11
Character ("Red", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 1


        TextIndex 11
        VoiceType 11
        Portrait 1011


        Head 11
        Torso 2000
        Legs 2000
        Feet 0
        //Attachment 60


 /// - STATS:
        Agility 66
        Dexterity 81
        Strength 69
        Wisdom 79
        Perception 77


        //Marksmanship 78
        Marksmanship 58
        Mechanics 33
        Explosives 82
        Medical 10
        Sneak 15


        Level 4
        
        HiringFee 10000
        HiringDeathRate 20
  HiringReputation 0
        


 /// - TRAITS:
 Trait ExplosivesExpert
 Trait Teamplayer
 Trait ShortSighted


 /// - RELATIONS:
        Dislikes 0 "Buns"
        Hates 0 "Buns"


 /// - EQUIP:        
        AddItem 1224 // Barret, white
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 28  // Tec 9
AddItem 911 //9_mm
AddItem 911 //9_mm


AddItem 120 // Defuse Kit
AddItem 160 // C4 Timer
AddItem 161 //C4 Remote
}


//12 
Character ("Reaper", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 1


        TextIndex 12 
        VoiceType 12
        Portrait 1003


        Head 512
        Cap 552        //reaper brown
        Torso 2000
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 92
        //Dexterity 92
        Dexterity 82
        Strength 79
        Wisdom 81
        Perception 92        
        
        //Marksmanship 97
        Marksmanship 87
        Mechanics 37
        Explosives 47
        Medical 10
        Sneak 90


        Level 6
        
        HiringFee 48000
        HiringDeathRate 40
  HiringReputation 10


 /// - TRAITS:
 Trait SniperRifleExpert
 Trait AssaultRifleExpert
 Trait Chameleon
 


 /// - RELATIONS:
        Likes 0 "Shadow"


 /// - EQUIP:
        AddItem 1222 // Barret, green
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 2 // Colt M4
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm


AddItem 7   // Knife
AddItem 125 // Grenade
}


//13
Character ("Fidel", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 1
        EyeColor 1


        TextIndex 13
        VoiceType 13
        Portrait 1012


        Head 13
        Torso 2001
        Legs 2001
        Feet 1


 /// - STATS:
        Agility 83
        Dexterity 64
        Strength 83
        Wisdom 71
        Perception 64


        //Marksmanship 85
        Marksmanship 65
        Mechanics 6
        Explosives 97
        Medical 30
        Sneak 40


        Level 3
        
        HiringFee 16000
        HiringDeathRate 30
  HiringReputation 0


 /// - TRAITS:
 Trait ExplosivesExpert
 Trait MeleeExpert
 Trait Loner


 /// - RELATIONS:
        // Likes 0 "Razor"


 /// - EQUIP:
        AddItem 1224 // Barret, white
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 28  // Tec 9
AddItem 911 //9_mm
AddItem 911 //9_mm


AddItem 120 // Defuse Kit
AddItem 160 // C4 Timer
AddItem 161 //C4 Remote


}


//14
Character ("Fox", 0)
{
 /// - BODY:
        Gender 1
        SkinColor 0
        EyeColor 1


        TextIndex 14
        VoiceType 14
        FacialAnimType 0
        Portrait 1014


        Head 514
        Cap 58        //hair 13 brown
        Torso  300        //top 01 01
        Legs 2010        //naked
        Feet 10


         /// - STATS:
        Agility 85
        //Dexterity 91
        Dexterity 83
        Strength 55
        Wisdom 66
        Perception 88


        //Marksmanship 68
        Marksmanship 46
        Mechanics 15
        Explosives 8
        Medical 72
        Sneak 75


        Level 2
        
        HiringFee 7000
        HiringDeathRate 40
  HiringReputation 0


 /// - TRAITS:
        Trait Nudist
        Trait Teamplayer
        Trait SubMachineGunExpert


 /// - RELATIONS:
        Likes 0 "Wolf"
        Dislikes 0 "Steroid"
        Hates 0 "Steroid"


 /// - EQUIP:
        AddItem 1220 // Barret, red
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 




AddItem 100 // Large Med Kit
AddItem 100 // Large Med Kit


AddItem 38 // Desert Eagle
AddItem 900 //357er 
AddItem 900 //357er 
}


//15
Character ("Sidney", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 3


        TextIndex 15        
        VoiceType 15
        Portrait 1009
        //portrait check!


        Head 15
        //Cap 500        //grunty black        
        Torso 2000
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 70
        Dexterity 91
        Strength 76
        Wisdom 78
        Perception 89


        //Marksmanship 92
        Marksmanship 72
        Mechanics 2
        Explosives 15
        Medical 44
        Sneak 82


        Level 5
        
        HiringFee 15000
        HiringDeathRate 15
  HiringReputation 0


 /// - TRAITS:
 Trait TeamPlayer
 Trait Gunslinger


 /// - RELATIONS:
        Likes 0 "Scope"


 /// - EQUIP:
        AddItem 1222 // Barret, green
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 2 // Colt M4
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm


AddItem 7   // Knife
AddItem 125 // Grenade                
}


//16
Character ("Gus", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 2
        EyeColor 1


        TextIndex 16
        VoiceType 16
        Portrait 1007
        //portrait check!
        
        Head 16
        Torso 11
        Legs 2002
        Feet 2


 /// - STATS:
        Agility 65
        //Dexterity 84
        Dexterity 80
        Strength 82
        Wisdom 94
        Perception 97


        //Marksmanship 97
        Marksmanship 93
        Mechanics 80
        Explosives 92
        Medical 68
        Sneak 79
                
        Level 8
        
        HiringFee 70000
  HiringDeathRate 20
  HiringReputation 20 


 /// - TRAITS:
 Trait Overweight
 Trait MachineGunExpert
 Trait AssaultRifleExpert


 /// - RELATIONS:
        Likes 0 "Len"


 /// - EQUIP:
        AddItem 1222 // Barret, green
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 2 // Colt M4
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm


AddItem 7   // Knife
AddItem 125 // Grenade
}


//17
Character ("Buns", 0)
{
 /// - BODY:
        Gender 1
        SkinColor 0
        EyeColor 0


        TextIndex 17
        VoiceType 17
        FacialAnimType 1
        Portrait 1017


        Head 517
        Cap 90        //hair 23 brown
        Torso  303 //top 02 01
        Legs 2010
        Feet 10


 /// - STATS:
        //Agility 78
        Agility 75
        //Dexterity 87
        Dexterity 78
        Strength 59
        Wisdom 93
        Perception 72


        //Marksmanship 86
        Marksmanship 73
        Mechanics 8
        Explosives 4
        Medical 48
        Sneak 49


        Level 2
        
        HiringFee 8500
        HiringDeathRate 38
  HiringReputation 5


 /// - TRAITS:
 Trait TeamPlayer
 Trait Runner
 Trait HandgunExpert
 


 /// - RELATIONS:
        Dislikes 1 "Reaper"
        Hates 0"Fox"
        Hates 0"Reaper"


 /// - EQUIP:
        AddItem 1222 // Barret, green
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 2 // Colt M4
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm


AddItem 7   // Knife
AddItem 125 // Grenade
}


//18
Character ("Ice", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 2
        EyeColor 1


        TextIndex 18 
        VoiceType 18
        Portrait 1001


        Head 518
        Cap        539        //hair 03 black
        Torso 14
        Legs 2002
        Feet 2


 /// - STATS:
        Agility 88
        //Dexterity 87
        Dexterity 82
        Strength 84
        Wisdom 78
        Perception 86


        //Marksmanship 86
        Marksmanship 72
        Mechanics 42
        Explosives 3
        Medical 10
        Sneak 66


        Level 3
        
        HiringFee 15000
        HiringDeathRate 35
  HiringReputation 0


 /// - TRAITS:
 Trait SubmachineGunAdept
 Trait Teamplayer 
 


 /// - RELATIONS:
        Likes 0 "Magic"
        Likes 1 "Grizzly"


 /// - EQUIP:
        AddItem 1222 // Barret, green
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 2 // Colt M4
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm


AddItem 7   // Knife
AddItem 125 // Grenade
}


//19
Character ("Spider", 0)
{
 /// - BODY:
        Gender 1
        SkinColor 0
        EyeColor 0


        TextIndex 19
        VoiceType 19
        FacialAnimType 2
        //Portrait 1075
        //FacialAnimType 3
        Portrait 1025


        Head 519
        Cap 58        //hair 13 brown
        Torso  303 //top 02 01
        Legs 2010
        Feet 10


 /// - STATS:
        Agility 56
        //Dexterity 76
        Dexterity 69
        Strength 68
        Wisdom 90
        Perception 72


        //Marksmanship 70
        Marksmanship 53
        Mechanics 0
        Explosives 0
        Medical 94
        Sneak 44


        Level 1
        
        HiringFee 8500
        HiringDeathRate 40
  HiringReputation 10


 /// - TRAITS:
 Trait NightOps
 Trait Chameleon
 Trait Amazon
 
 /// - RELATIONS:
        Likes 0 "Vicki"
        Likes 1 "Static"


 /// - EQUIP:
        AddItem 1220 // Barret, red
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 


AddItem 100 // Large Med Kit
AddItem 100 // Large Med Kit


AddItem 38 // Desert Eagle
AddItem 900 //357er 
AddItem 900 //357er 


}


//20 Dr. Clifford highball
Character ("Cliff", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 0


        TextIndex 20
        VoiceType 20
        Portrait 1011


        Head 511
        Cap 527        //lynx brown        
        Torso 3
        Legs 2000
        Feet 0


 /// - STATS:
        //Agility 60
        Agility 65
        Dexterity 53
        Strength 64
        Wisdom 87
        Perception 78


        //Marksmanship 84
        Marksmanship 68
        //Mechanics 4
        Mechanics 24
        //Explosives 31
        Explosives 71
        //Medical 84
        Medical 85
        Sneak 22


        Level 4
        
        HiringFee 16000
        HiringDeathRate 39
  HiringReputation 0


 /// - TRAITS:
 Trait Runner
 Trait ExplosivesAdept
 Trait ShortSighted
 
 /// - RELATIONS:


 /// - EQUIP:
        AddItem 1220 // Barret, red
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 




AddItem 100 // Large Med Kit
AddItem 100 // Large Med Kit


AddItem 38 // Desert Eagle
AddItem 900 //357er 
AddItem 900 //357er 
}


//21
Character ("Bull", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 1


        TextIndex 21
        VoiceType 21
        Portrait 1006


        Head 3
        Torso 1
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 59
        Dexterity 44
        Strength 98
        Wisdom 64
        Perception 60


        //Marksmanship 72
        Marksmanship 52
        Mechanics 25
        Explosives 17
        Medical 10
        Sneak 25


        Level 2
        
        HiringFee 4500
        HiringDeathRate 40
  HiringReputation 0


 /// - TRAITS:
 Trait Tough
 Trait Overweight
 Trait MeleeExpert


 /// - RELATIONS:
          Likes 0 "Nails"        


 /// - EQUIP:
        AddItem 1222 // Barret, green
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 2 // Colt M4
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm


AddItem 7   // Knife
AddItem 125 // Grenade
}


//22
Character ("Hitman", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 3


        TextIndex 22
        VoiceType 22
        Portrait 1003


        Head 22
        Torso 0
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 77
        Dexterity 40
        Strength 69
        Wisdom 74
        Perception 88


        //Marksmanship 88
        Marksmanship 70
        Mechanics 11
        Explosives 39
        Medical 10
        Sneak 35


        Level 4
        
        HiringFee 11000
        HiringDeathRate 15
  HiringReputation 0


 /// - TRAITS:
 Trait Overweight
 Trait Teamplayer
 Trait SubMachineGunExpert


 /// - RELATIONS:
        Likes 0 "Grunty"
        Likes 1 "Raven"
        Hates 0 "Raider"


 /// - EQUIP:
        AddItem 1222 // Barret, green
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 2 // Colt M4
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm


AddItem 7   // Knife
AddItem 125 // Grenade
}


//23
Character ("Buzz", 0)
{
 /// - BODY:
        Gender 1
        SkinColor 0
        EyeColor 1


        TextIndex 23
        VoiceType 23
        FacialAnimType 0
        Portrait 1004


        Head 525
        Cap 76        //hair 18 black        
        Torso  300        //top 01 01
        Legs 2010        //naked
        Feet 10


 /// - STATS:
        Agility 84
        Dexterity 47
        Strength 68
        Wisdom 90
        Perception 96


        //Marksmanship 96
        Marksmanship 86
        Mechanics 5
        Explosives 19
        Medical 10
        Sneak 90


        Level 4
        
        HiringFee 18000
        HiringDeathRate 20
  HiringReputation 10


 /// - TRAITS:
 Trait Amazon
 Trait AssaultRifleAdept
 Trait MachineGunExpert


 /// - RELATIONS:
          Dislikes 0 "Lynx"
          Hates 0 "Lynx"


 /// - EQUIP:
        AddItem 1222 // Barret, green
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 2 // Colt M4
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm


AddItem 7   // Knife
AddItem 125 // Grenade
}


//24
Character ("Raider", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 0


        TextIndex 24
        VoiceType 24
        Portrait 1010


        Head 24        
        Torso 2
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 71
        //Dexterity 78
        Dexterity 72
        Strength 80
        Wisdom 76
        Perception 87


        //Marksmanship 88
        Marksmanship 72
        Mechanics 12
        Explosives 20
        Medical 11
        Sneak 78


        Level 4
        
        HiringFee 20000
        HiringDeathRate 35
  HiringReputation 10


 /// - TRAITS:
 Trait TeamPlayer
 Trait AssaultRifleAdept


 /// - RELATIONS:
        Likes 0 "Raven"
        Hates 0 "Hitman"


 /// - EQUIP:
        AddItem 1222 // Barret, green
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 2 // Colt M4
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm


AddItem 7   // Knife
AddItem 125 // Grenade
        AddItem 6030 //glassesoakley
}


//25
Character ("Raven", 0)
{
 /// - BODY:
        Gender 1
        SkinColor 0
        EyeColor 0


        TextIndex 25
        VoiceType 25
        FacialAnimType 2
        Portrait 1025


        Head 725
        Cap 77        //hair 18 blonde
        Torso  2010 //naked
        Legs 2010
        Feet 10


/// ATTACHMENTS


        //Attachment 70        //holster 1
        Attachment 60        //knife 02
        //Attachment 03        //facecloth black


 /// - STATS:
        Agility 76
        //Dexterity 92
        Dexterity 92
        //Strength 68
        Strength 68
        Wisdom 89
        Perception 94


        //Marksmanship 94
        Marksmanship 94
        Mechanics 35
        Explosives 25
        Medical 37
        Sneak 85
        
        Level 5
        
        HiringFee 23000
        HiringDeathRate 30
  HiringReputation 0


 /// - TRAITS:
 Trait SniperRifleAdept
 Trait NightOps


 /// - RELATIONS:
          Likes 0 "Raider"
        Likes 1 "Spider"


 /// - EQUIP:
        AddItem 1223 // Barret, black
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 54 // HK MP5 SD
AddItem 911 // 9mm
AddItem 911 // 9mm
AddItem 911 // 9mm
AddItem 911 // 9mm
AddItem 7 // Knife
}


//26
Character ("Static", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 1


        TextIndex 26
        VoiceType 26
        Portrait 1005


        Head 26
        Cap 557        //hair static brown        
        Torso 2000
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 66
        //Dexterity 81
        Dexterity 74
        Strength 69
        Wisdom 79
        Perception 78


        //Marksmanship 78
        Marksmanship 68
        Mechanics 99
        Explosives 28
        Medical 10
        Sneak 15


        Level 4
        
        HiringFee 25000
        HiringDeathRate 39
  HiringReputation 4


 /// - TRAITS:
 Trait ShotgunAdept
 Trait NightOps


 /// - RELATIONS:
        Likes 1 "Spider"
        Dislikes 1 "Stephen"


 /// - EQUIP:
        AddItem 1221 // Barret, blue
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 111 // Field Cleaning Kit
AddItem 112 // Weapon Oil
AddItem 182 // Lockpick


AddItem 20 // Tactical shotgun
AddItem 905 //Gauge 12
AddItem 905 //Gauge 12
}


//27
Character ("Len", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 2
        EyeColor 1


        TextIndex 27
        VoiceType 27
        Portrait 1002


        Head 27
        Torso 2001
        Legs 2001
        Feet 1


 /// - STATS:
        Agility 80
        //Dexterity 88
        Dexterity 82
        Strength 77
        Wisdom 83
        Perception 81


        //Marksmanship 83
        Marksmanship 73
        Mechanics 54
        Explosives 47
        Medical 35
        Sneak 78


        Level 7


        HiringFee 28000
        HiringDeathRate 7
  HiringReputation 10


 /// - TRAITS:
 Trait TeamPlayer
 Trait MachineGunAdept


 /// - RELATIONS:
        Likes 0 "Vicki"
        Likes 1 "DrQ"


 /// - EQUIP:
        AddItem 1222 // Barret, green
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 2 // Colt M4
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm


AddItem 7   // Knife
AddItem 125 // Grenade
}


//28
Character ("Danny", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 0


        TextIndex 28
        VoiceType 28
        Portrait 1007


        Head 28
        Torso 2000
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 99
        //Dexterity 81
        Dexterity 75
        Strength 69
        Wisdom 91
        Perception 65


        //Marksmanship 61
        Marksmanship 50
        Mechanics 12
        Explosives 0
        Medical 88
        Sneak 55


        Level 3
        
        HiringFee 18000
        HiringDeathRate 33
  HiringReputation 10


 /// - TRAITS:
 Trait Runner
 Trait Scout


 /// - RELATIONS:
        Dislikes 0 "Steroid"
        Hates 0 "Steroid"


 /// - EQUIP:
        AddItem 1220 // Barret, red
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 




AddItem 100 // Large Med Kit
AddItem 100 // Large Med Kit


AddItem 38 // Desert Eagle
AddItem 900 //357er 
AddItem 900 //357er 
}


//29 
Character ("Magic", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 1
        EyeColor 1


        TextIndex 29
        VoiceType 29
        Portrait 1029


        Head 529
        Cap        539        //ice
        Torso 5         //brown shirt skin
        Legs 2001
        Feet 1


 /// - STATS:
        Agility 99
        //Dexterity 98
        Dexterity 89
        Strength 92
  Wisdom 80
  Perception 94


        //Marksmanship 94
        Marksmanship 74
        Mechanics 91
        Explosives 27
        Medical 24
        Sneak 95
        
        Level 5
        
        HiringFee 53000
        HiringDeathRate 10
  HiringReputation 20


 /// - TRAITS:
 Trait Chameleon
 Trait Runner
 Trait AssaultRifleExpert


 /// - RELATIONS:
        Likes 0 "Blood"
        Likes 1 "Ice"
        Dislikes 0 "Buns"
        Hates 0 "Buns"


 /// - EQUIP:
        AddItem 1221 // Barret, blue
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 111 // Field Cleaning Kit
AddItem 112 // Weapon Oil
AddItem 182 // Lockpick


AddItem 20 // Tactical shotgun
AddItem 905 //Gauge 12
AddItem 905 //Gauge 12
}


//30 
Character ("Stephen", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 0


        TextIndex 30
        VoiceType 30
        Portrait 1002


        Head 505
        Cap 570        //md black        
        Torso 2000        //white shirt skin
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 71
        Dexterity 78
        Strength 80
        Wisdom 94
        Perception 80


        //Marksmanship 82
        Marksmanship 62
        Mechanics 15
        Explosives 66
        //Medical 15
        Medical 25
        Sneak 79


        Level 5
        
        HiringFee 17000
        HiringDeathRate 40
  HiringReputation 10


 /// - TRAITS:
 Trait SubmachineGunAdept
 Trait Pathfinder


 /// - RELATIONS:
        Dislikes 0 "Static"
        Hates 0 "Static"


 /// - EQUIP:
        AddItem 1222 // Barret, green
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 2 // Colt M4
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm


AddItem 7   // Knife
AddItem 125 // Grenade
}


//31
Character ("Scully", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 1


        TextIndex 31
        VoiceType 31
        Portrait 1008


        Head 3        
        Cap        541        //hair        
        Torso 1
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 90
        //Dexterity 96
        Dexterity 92
        Strength 85
        Wisdom 93
        Perception 92


        //Marksmanship 92
        Marksmanship 82
        Mechanics 61
        Explosives 66
        Medical 36
        Sneak 85


        Level 5
        
        HiringFee 53000
        HiringDeathRate 20
  HiringReputation 10


 /// - TRAITS:
 Trait Runner
 Trait MachineGunExpert
 Trait MeleeExpert


 /// - RELATIONS:


 /// - EQUIP:
        AddItem 1222 // Barret, green
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 2 // Colt M4
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm


AddItem 7   // Knife
AddItem 125 // Grenade
}


//32 
Character ("Malice", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 1


        TextIndex 32
        VoiceType 32
        Portrait 1000


        Head 00
        Cap 527        //lynx hair brown
        Torso 2000        //white
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 81
        //Dexterity 97
        Dexterity 92
        Strength 89
        Wisdom 55
        Perception 64


        //Marksmanship 83
        Marksmanship 73
        Mechanics 14
        Explosives 16
        Medical 12
        Sneak 64


        Level 3
        
        HiringFee 10000




 /// - TRAITS:
 Trait MeleeExpert
 Trait Overweight
 Trait DeathWish


 /// - RELATIONS:
        Likes 0 "Fox"
        Likes 1 "Spider"
 /// - EQUIP:
        AddItem 1222 // Barret, green
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 2 // Colt M4
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm


AddItem 7   // Knife
AddItem 125 // Grenade
}


//33 
Character ("DrQ", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 1


        TextIndex 33
        VoiceType 33
        Portrait 1200
        //Portrait 1001


        Head 33        
        Torso 2000        //white
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 92
        Dexterity 81
        Strength 73
        Wisdom 91
        Perception 54


        //Marksmanship 60
        Marksmanship 58
        Mechanics 19
        Explosives 20
        Medical 87
        Sneak 43


        Level 3
        
        HiringFee 16000
        HiringDeathRate 20
  HiringReputation 10


 /// - TRAITS:
 Trait MeleeAdept
 Trait NightOps


 /// - RELATIONS:


 /// - EQUIP:
        AddItem 1220 // Barret, red
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 




AddItem 100 // Large Med Kit
AddItem 100 // Large Med Kit


AddItem 38 // Desert Eagle
AddItem 900 //357er 
AddItem 900 //357er 
}


//34 
Character ("Nails", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 1


        TextIndex 34
        VoiceType 34
        Portrait 1009


        Head 534
        Cap 557        //static brown                
        Torso 2000        //white
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 60
        //Dexterity 88
        Dexterity 78
        Strength 90
        Wisdom 63
        Perception 79


        //Marksmanship 84
        Marksmanship 62
        Mechanics 63
        Explosives 78
        Medical 11
        Sneak 91


        Level 4
        
        HiringFee 16000
        HiringDeathRate 20
  HiringReputation 10


 /// - TRAITS:
 Trait ShotgunAdept
 Trait Tough


 /// - RELATIONS:
        Likes 0 "Fox"
 /// - EQUIP:
        AddItem 1221 // Barret, blue
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 111 // Field Cleaning Kit
AddItem 112 // Weapon Oil
AddItem 182 // Lockpick


AddItem 20 // Tactical shotgun
AddItem 905 //Gauge 12
AddItem 905 //Gauge 12
}


//35 
Character ("Thor", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 1


        TextIndex 35
        VoiceType 35
        Portrait 1002


        Head 535
        Cap        547
        Torso 0        //white naked
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 83
        //Dexterity 84
        Dexterity 80
        Strength 89
        //Wisdom 97
        Wisdom 77
        Perception 74


        //Marksmanship 74
        Marksmanship 64
        Mechanics 35
        Explosives 11
        Medical 70
        Sneak 89


        Level 3
        
        HiringFee 15000
        HiringDeathRate 10
  HiringReputation 0


 /// - TRAITS:
 Trait Tough
 Trait Teamplayer


 /// - RELATIONS:
        Likes 0 "Ice"
        Likes 1 "Static"


 /// - EQUIP:
        AddItem 1220 // Barret, red
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 




AddItem 100 // Large Med Kit
AddItem 100 // Large Med Kit


AddItem 38 // Desert Eagle
AddItem 900 //357er 
AddItem 900 //357er 
}


//36
Character ("Scope", 0)
{
 /// - BODY:
        Gender 1
        SkinColor 0
        EyeColor 0


        TextIndex 36
        VoiceType 36
        FacialAnimType 1
        Portrait 1017


        Head 14
        Cap 41        //hair 9 blonde
        Torso  2010 //naked
        Legs 2010
        Feet 10


 /// - STATS:
        Agility 89
        Dexterity 76
        Strength 64
        Wisdom 81
        Perception 99


        //Marksmanship 99
        Marksmanship 90
        Mechanics 4
        Explosives 21
        Medical 17
        Sneak 89


        Level 5
        
        HiringFee 35000
        HiringDeathRate 20
  HiringReputation 10


 /// - TRAITS:
 Trait SniperRifleExpert
 Trait NightOps
 Trait Runner
 


 /// - RELATIONS:
        Likes 0 "Sidney"


 /// - EQUIP:
        AddItem 1223 // Barret, black
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 54 // HK MP5 SD
AddItem 911 // 9mm
AddItem 911 // 9mm
//AddItem 911 // 9mm
//AddItem 911 // 9mm
        AddItem 6022 //sunglasses black
}


//37
Character ("Wolf", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 1


        TextIndex 37
        VoiceType 37
        Portrait 1008


        Head 502
        Cap        570        //md black
        Torso 2000
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 83
        //Dexterity 86
        Dexterity 80
        Strength 85
        Wisdom 76
        Perception 71


        //Marksmanship 79
        Marksmanship 60
        Mechanics 65
        Explosives 40
        Medical 48
        Sneak 56


        Level 3
        
        HiringFee 14000
        HiringDeathRate 30
  HiringReputation 0


 /// - TRAITS:
        Trait ShotgunExpert
        Trait Gunslinger


 /// - RELATIONS:
        Likes 0 "Fox"
        Likes 1 "Lynx"


 /// - EQUIP:
        AddItem 1222 // Barret, green
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 2 // Colt M4
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm


AddItem 7   // Knife
AddItem 125 // Grenade
}


//38
Character ("MD", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 2


        TextIndex 38
        VoiceType 38
        Portrait 1000


        Head 505
        Cap 572        //md brown
        Torso 2000
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 62
        //Dexterity 78
        Dexterity 70
        Strength 76
        Wisdom 94
        Perception 45


        //Marksmanship 64
        Marksmanship 52
        Mechanics 7
        Explosives 0
        Medical 80
        Sneak 39


        Level 1
        
        HiringFee 9000
        HiringDeathRate 30
  HiringReputation 0


 /// - TRAITS:
 Trait Teamplayer
 Trait Wimp
 Trait MeleeAdept


 /// - RELATIONS:


 /// - EQUIP:
        AddItem 1220 // Barret, red
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 




AddItem 100 // Large Med Kit
AddItem 100 // Large Med Kit


AddItem 38 // Desert Eagle
AddItem 900 //357er 
AddItem 900 //357er 
}


//39
Character ("Meltdown", 0)
{
 /// - BODY:
        Gender 1
        SkinColor 0
        EyeColor 1


        TextIndex 39
        VoiceType 39
        FacialAnimType 2
        Portrait 1025


        Head 539
        Cap 55        //hair 12 red        
        Torso  300        //top 01 01
        Legs 2010        //naked
        Feet 10


 /// - STATS:
        Agility 74
        //Dexterity 84
        Dexterity 80
        Strength 76
        Wisdom 82
        Perception 83


        //Marksmanship 83
        Marksmanship 68
        Mechanics 22
        //Explosives 40
        Explosives 60
        Medical 10
        Sneak 87


        Level 3
        
        HiringFee 12000
        
 /// - TRAITS:
 Trait ExplosivesExpert
 Trait Loner
 Trait MachineGunExpert
 
 /// - RELATIONS:


 /// - EQUIP:
        AddItem 1222 // Barret, green
AddItem 2043 // T-shirt, Jagged Team
AddItem 3020 // Kevlar Pants, universal
AddItem 5040 //boots black
AddItem 4000 // Kevlar Vest


AddItem 101 // Medikit
AddItem 104 // AIM-Mercs painkiller


AddItem 2 // Colt M4
AddItem 908 // 5_56mm
AddItem 908 // 5_56mm


AddItem 7   // Knife
AddItem 125 // Grenade
AddItem 6020        //glasses black
}




///////////////RPC /////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////


//57
Character ("Miguel", 5)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 1


        TextIndex 117
        VoiceType 57
        Portrait 1007


        Head 33
        Cap 570        //md black
        Torso 2000
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 78
        //Dexterity 82
        Dexterity 72
        Strength 89
        Wisdom 93
        Perception 86


        //Marksmanship 83
        Marksmanship 60
        Mechanics 41
        Explosives 31
        Medical 12
        Sneak 39
        
        Level 6


 /// - TRAITS:
         Trait Runner
         Trait AssaultRifleAdept
         Trait TeamPlayer
         Trait Tough
         Trait Scout


 /// - RELATIONS:


 /// - EQUIP:
        AddItem  2083        //lshirt camo04
        AddItem 3030        //combat brown
        AddItem 5040        //boots black


        RecruitAchievement 40
}




//58
Character ("Carlos", 5)
{
 /// - BODY:
        Gender 0
        SkinColor 1
        EyeColor 1


        TextIndex 123
        VoiceType 58
        Portrait 1005


        Head 58
        Cap 570        //md black
        Torso 2001
        Legs 2001
        Feet 1


 /// - STATS:
        Agility 70
        //Dexterity 65
        Dexterity 62
        Strength 64
        Wisdom 89
        Perception 79


        //Marksmanship 57
        Marksmanship 47
        Mechanics 68
        Explosives 51
        Medical 27
        Sneak 39
        
        Level 6


 /// - TRAITS:
         Trait Bargainer
         Trait ShortSighted
         Trait TeamPlayer


 /// - RELATIONS:


 /// - EQUIP:
        AddItem  2070        //shirt brown
        AddItem 3028        //combat black
        AddItem 5040        //boots black


        RecruitAchievement 41
}




//59
Character ("Ira", 5)
{
 /// - BODY:
        Gender 1
        SkinColor 0
        EyeColor 0


        TextIndex 101 //Used for recruitment dialog
        VoiceType 59
        FacialAnimType 2
        Portrait 1025


        Head 14
        Cap 42        //hair 9 brown
        Torso 2010
        Legs 2010
        Feet 10


 /// - STATS:
        Agility 89
        Dexterity 95
        Strength 43
        Wisdom 87
        Perception 88


        Marksmanship 60
        Mechanics 39
        Explosives 4
        Medical 65
        Sneak 61
        
        Level 2


 /// - TRAITS:
         Trait Amazon
         Trait Chameleon
         Trait Tough


 /// - RELATIONS:


 /// - EQUIP:
        AddItem 2063        //shirt camo04
        AddItem 3023        //combat camo04
        AddItem 5040        //boots black


        RecruitAchievement 42
}




//60
Character ("Dimitri", 5)
{
 /// - BODY:
        Gender 0
        SkinColor 1
        EyeColor 1


        TextIndex 119
        VoiceType 60
        Portrait 1003


        Head 2000
        Torso 2001
        Legs 2001
        Feet 1


 /// - STATS:
        Agility 80
        Dexterity 62
        Strength 78
        Wisdom 53
        Perception 70


        Marksmanship 71
        Mechanics 21
        Explosives 17
        Medical 9
        Sneak 53


        Level 1


 /// - TRAITS:
         Trait HandgunExpert
         Trait Nightblind
         Trait TeamPlayer


 /// - RELATIONS:


 /// - EQUIP:
        AddItem  2083        //lshirt camo04
        AddItem 3027        //combat beige
        AddItem 5023        //normal black


        RecruitAchievement 43
}




//61
Character ("Devin", 5)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 3


        TextIndex 141
        VoiceType 61
        Portrait 1003


        Head 61
        Cap 572        //md brown        
        Torso 2000
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 91
        Dexterity 89
        Strength 71
        Wisdom 93
        Perception 76


        Marksmanship 27
        Mechanics 64
        Explosives 93
        Medical 0
        Sneak 42
        
        Level 6


 /// - TRAITS:
         Trait Scavenger
         Trait ExplosivesExpert
         Trait DeathWish


 /// - RELATIONS:


 /// - EQUIP:
        AddItem 2088        //lshirt black
        AddItem 3127        //jeans
        AddItem 5023        //normal black
        
        //Give him the items he gets from recruiting
        AddItem 140
        AddItem 140
        AddItem 161
        AddItem 161
        AddItem 160


        RecruitAchievement 44
}




//63
Character ("Hamous", 5)
{
 /// - BODY:
        Gender 0
        SkinColor 1
        EyeColor 1


        TextIndex 142 // Recruit Dialogue
        VoiceType 63
        Portrait 1010


        Head 29
        Cap        540        //scully black        
        Torso 2001
        Legs  2001
        Feet 1


 /// - STATS:
        Agility 61
        Dexterity 52
        Strength 74
        Wisdom 81
        Perception 58


        Marksmanship 37
        //Mechanics 19
        Mechanics 49
        Explosives 2
        //Medical 27
        Medical 37
        //Sneak 39
        Sneak 89
        
        Level 2


 /// - TRAITS:
         Trait Overweight
         Trait ShortSighted
         Trait Bargainer


 /// - RELATIONS:


 /// - EQUIP:
        AddItem 2070        //shirt brown
        AddItem 3125        //trousers grey
        AddItem 5024        //normal brown


        RecruitAchievement 45
}




//66
Character ("Dynamo", 5)
{
 /// - BODY:
        Gender 0
        SkinColor 2
        EyeColor 1


        TextIndex 125
        VoiceType 66
        Portrait 1006


        Head 18
        Torso 2002        //naked black
        Legs 2002
        Feet 2


 /// - STATS:
        Agility 86
        Dexterity 81
        Strength 91
        Wisdom 90
        Perception 72


        Marksmanship 89
        Mechanics 13
        Explosives 24
        Medical 11
        Sneak 69
        
        Level 7


 /// - TRAITS:
         Trait ShotgunExpert
         Trait MeleeExpert
         Trait SniperRifleAdept
         Trait Tough


 /// - RELATIONS:


 /// - EQUIP:
        AddItem 2069        //shirt blue
        AddItem 3122        //trousers blue
        
}




//67
Character ("Shank", 5)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 1


        TextIndex 140
        VoiceType 67
        Portrait 1005


        Head 2
        Cap        541        //hair
        Torso 2000
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 74
        Dexterity 85
        Strength 75
        Wisdom 71
        Perception 78


        Marksmanship 65
        Mechanics 42
        Explosives 37
        Medical 31
        Sneak 60
        
        Level 3


 /// - TRAITS:
         Trait Scavenger
         Trait Gunslinger


 /// - RELATIONS:


 /// - EQUIP:
        AddItem 2069        //shirt blue
        AddItem 3122        //trousers blue
        


        RecruitAchievement 47
}




//68
Character ("Iggy", 5)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 0


        Head 68
        Torso 2000
        Legs 2000
        Feet 0
        
        TextIndex 120
        VoiceType 68
        Portrait 1005


 /// - STATS:
        Agility 81
        Dexterity 88
        Strength 83
        Wisdom 90
        Perception 78


        Marksmanship 71
        Mechanics 31
        Explosives 24
        Medical 27
        Sneak 69


        Level 3


 /// - TRAITS:
         Trait Tough
         Trait SubmachineGunExpert
         Trait AssaultRifleAdept


 /// - RELATIONS:


 /// - EQUIP:
        AddItem 2088        //lshirt black
        AddItem 3030        //combat brown
        AddItem 5023        //normal black
        
        AddItem 6020        //glasses black
        
        AddItem 9  // Mp5
        AddItem 908 //5_56mm
        AddItem 908 //5_56mm
        AddItem 908 //5_56mm
        
        AddItem 38 // Desert Eagle
        AddItem 90 // Silencer
        AddItem 900 //357cal
        AddItem 900 //357cal


        RecruitAchievement 48
}




//69 Dr.Vincent Beaumont
Character ("Vince", 5)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 0


        Portrait 1010
        TextIndex 113
        VoiceType 69


        Head 69
        Torso 2000
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 69
        Dexterity 81
        Strength 88
        Wisdom 93
        Perception 90


        Marksmanship 34
        Mechanics 5
        Explosives 0
        Medical 95
        Sneak 21
        
        Level 2


 /// - TRAITS:
         Trait Runner
         Trait TeamPlayer


 /// - RELATIONS:


 /// - EQUIP:
        AddItem 2091        //lshirt green
        AddItem 3127        //trousers white
        AddItem 5020        //chucks


        RecruitAchievement 49
}




//70
Character ("Conrad", 5)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 0


        TextIndex 132
        VoiceType 70
        Portrait 1005


        Head 9
        Cap 505                // steroid black        
        Torso 2000
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 65
        Dexterity 76
        Strength 93
        Wisdom 92
        Perception 80


        //Marksmanship 91
        Marksmanship 81
        Mechanics 21
        Explosives 30
        Medical 25
        Sneak 70
        
        Level 5


 /// - TRAITS:
         Trait Scout
         Trait Macho
         Trait NightOps


 /// - RELATIONS:


 /// - EQUIP:
        AddItem 2066        //shirt camo 07        
        AddItem 3027        //combat beige
        AddItem 5041        //boots brown
        RecruitAchievement 50
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////                        
}


//72
Character ("Maddog", 5)
{
 /// - BODY:
        EyeColor 0


        TextIndex 124        
        VoiceType 72
        Portrait 1008


        Head  35
        Torso 2000
        Legs 2000
        Feet 0


 /// - STATS:
        Agility 80
        Dexterity 83
        Strength 67
        Wisdom 82
        Perception 60


        //Marksmanship 39
        Marksmanship 29
        Mechanics 43
        Explosives 53
        Medical 11
        Sneak 63
        
        Level 1


 /// - TRAITS:
         Trait DeathWish
         Trait Untouched


 /// - RELATIONS:


 /// - EQUIP:
        AddItem 1105        //cap camo6
        AddItem 2073        //shirt white
        AddItem 3025        //combat camo 06
        //Items theoretically received by a quest
        AddItem 182        // lockpick
        AddItem 160        // c4 timer
        AddItem 53        // axe needed to to already have a knife equiped
        AddItem 7        // knife
        RecruitAchievement 51
}


//no Speck




//////////////////////////////////////////////////////////////////////////////
/////////////////////////--Quest NPCs--//////////////////////////////////////
////////////////////////////////////////////////////////////////////////////


Character ("q_Slay", 4)
{
        Gender 0
        SkinColor 0
        EyeColor 1
        Head 09
        Portrait 1008
        
        Cap        537        //trevor brown
        
        Torso 2000
        Legs 2000
        Feet 0


        AddItem 2088        //lshirt black
        AddItem 3025        //combat camo 06
        AddItem 5023        //normal black
        
        AddItem 29 // Thompson
        AddItem 903 // 45cal
        AddItem 903 // 45cal
        
        AddItem 140 // Mines for quest testing
        AddItem 140
        AddItem 140
        AddItem 140
        
        TextIndex 40
        VoiceType 40
        
        Agility 66
        Dexterity 56
        Strength 33
        Wisdom 12
        Perception 85
        Marksmanship 6
        Mechanics 8
        Explosives 11
        Medical 12
        Level 6
        Sneak 54
}








//////////////////////////////////////////////////////////////////////////////
//////////////////--AI Test Character--///////////////////////////////////
Character ("TestDummy", 2)
{
        Gender 0
        SkinColor 1


        Level 9
        
        Head 2000
        Torso 5
        Legs 1
        Feet 40
        
        Glasses 30


        Perception 60
        Strength 1000


        AddItem 3
        AddItem 908 //ammo
        AddItem 908
        AddItem 908
        AddItem 1120
        AddItem 2062
        AddItem 3022
        AddItem 4002
}


//////////////////////////////////////////////////////////////////////////
/////////////////////////---HumanMilitia---///////////////////////////////
//////////////////////////////////////////////////////////////////////////


//--ELITE_MILITIA>VETERAN_MILITIA>REGULAR_MILITIA>RECRUIT_MILITIA>REVOLTER----


Character ("Revolter1", 1)    
{
        
  Gender 0
        SkinColor 1
        Head 29
        Portrait 1010
        EyeColor 1
        Torso 2001        
        Legs 2001
        Feet 1
        
        Agility 47
        Dexterity 70
        Strength 50
        Wisdom 49
        Perception 60
        Marksmanship 50
        Mechanics 44
        Explosives 46
        Medical 42
        Level 1
        Sneak 47


        AddItem 2089//lshirt green
        AddItem 3040//combat pants green
        AddItem 5040//boots black
                
        VoiceType 239
        
}


Character ("Revolter2", 1)    
{
        Gender 0
        SkinColor 2
        EyeColor 1
        Head 16
        Portrait 1007
        
        
        Torso 2002
        Legs 2002
        Feet 2
        
        //HP 45
        Agility 47
        Dexterity 70
        Strength 50
        Wisdom 49
        Perception 60
        Marksmanship 50
        Mechanics 44
        Explosives 46
        Medical 42
        Level 1
        Sneak 47


        AddItem 2201// Tshirt black
        AddItem 3075  // combatpants camo3
        AddItem 1234 // bandana green
        AddItem 5041 // chucks
                
        VoiceType 240
        
}


Character ("Revolter3", 1)   
{
        Gender 1
        SkinColor 2
        EyeColor 1
        


        Head 4
        Portrait 1004
        
        Torso 2012
        Legs 2012
        Feet 12
        
        //HP 45
        Agility 47
        Dexterity 70
        Strength 50
        Wisdom 49
        Perception 60
        Marksmanship 50
        Mechanics 44
        Explosives 46
        Medical 42
        Level 1
        Sneak 47


  AddItem 1111 // cap green
        AddItem 2021 // Tshirt woodland
        AddItem 3071  // spectra pants green
        AddItem 5025 // Sneaker White


        VoiceType 241
        
}


Character ("Revolter4", 1)    
{
        Gender 0
        SkinColor 0
        EyeColor 3
        
        Head 22
        Portrait 1003
                
        Torso 2000
        Legs 2000
        Feet 0
                
        
        //HP 45
        Agility 47
        Dexterity 70
        Strength 50
        Wisdom 49
        Perception 60
        Marksmanship 50
        Mechanics 44
        Explosives 46
        Medical 42
        Level 1
        Sneak 47


        AddItem 2071        //lshirt green
        AddItem 3021  // combat pants woodland
        AddItem 5020 // Sneaker Chucks
        
        VoiceType 243
        
}


Character ("Ferdator", 1)  
{
        Gender 0
        SkinColor 1


        Head 40
        Torso 2001        
        Legs 2001
        Feet 1        
        
        Portrait 1008         // Replace with fitting portrait or make random
        
        //HP 75
        Agility 77
        Dexterity 72
        Strength 70
        Wisdom 79
        Perception 79
        Marksmanship 77
        Mechanics 74
        Explosives 56
        Medical 72
        Level 9
        Sneak 77


        AddItem 6 // M16
        AddItem 908 // 5.56mm
        AddItem 908 // 5.56mm
        AddItem 908 // 5.56mm
        AddItem 2109        //uniform blue
        AddItem 3069        //combatknee blue
        AddItem 4000  // Kevlar Vest
        AddItem 1221 // Beret Blue
        AddItem 5040//boots black
        
}


//Level 2 Citydefender Militia
Character ("Recruit_Militia1", 1)  
{
        Gender 0
        SkinColor 1


        Head 40
        Torso 2001        
        Legs 2001
        Feet 1        
        
        Portrait 1008         // Replace with fitting portrait or make random
        
        //HP 55
        Agility 57
        Dexterity 75
        Strength 50
        Wisdom 59
        Perception 70
        Marksmanship 65
        Mechanics 54
        Explosives 56
        Medical 52
        Level 2
        Sneak 57


        AddItem 40 // Glock18
        AddItem 911 // 9mm
        AddItem 911 // 9mm
        AddItem 911 // 9mm
        AddItem 2204        //tshirt green
        AddItem 1222 // Beret green
        AddItem 3071        //combatknee green
        AddItem 5040//boots black
        
        //Type Miltia for Dialogue
        NPCType 4
        
        VoiceType 244
}


//Level 3 Citydefender Militia
Character ("Regular_Militia1", 1)  
{
        Gender 0
        SkinColor 1


        Head 40
        Torso 2001         
        Legs 2001
        Feet 1        
        
        Portrait 1008         // Replace with fitting portrait or make random
        
        //HP 65
        Agility 67
        Dexterity 80
        Strength 60
        Wisdom 69
        Perception 75
        Marksmanship 70
        Mechanics 64
        Explosives 66
        Medical 62
        Level 3
        Sneak 67


        AddItem 26 // MP5K
          AddItem 911 // 9mm
        AddItem 911 // 9mm
        AddItem 911 // 9mm
        AddItem 2111        //uniform green
        AddItem 3071        //combatknee green
        AddItem 4000  // Kevlar Vest
        AddItem 1222 // Beret green
        AddItem 5040//boots black
        
        //Type Miltia for Dialogue
        NPCType 4
        
        VoiceType 245
}


//Level 4 Citydefender Militia
Character ("Veteran_Militia1", 1)  
{
        Gender 0
        SkinColor 1


        Head 40
        Torso 2001         
        Legs 2001
        Feet 1
        
        Portrait 1008         // Replace with fitting portrait or make random
        
        Agility 77
        Dexterity 88
        Strength 70
        Wisdom 79
        Perception 81
        Marksmanship 78
        Mechanics 74
        Explosives 76
        Medical 72
        Level 4
        Sneak 77


        AddItem 9 // MP53


        AddItem 908 // 5_56mm
        AddItem 908 // 5_56mm
        AddItem 908 // 5_56mm
        AddItem 2111        //uniform green
        AddItem 3071        //combatknee green
        AddItem 4000  // Kevlar Vest
        AddItem 1221 // Beret Blue
        AddItem 5040//boots black
        
        //Type Miltia for Dialogue
        NPCType 4
        
        VoiceType 246
}


//Level 5 Citydefender Militia
Character ("Elite_Militia1", 1)  
{
        Gender 0
        SkinColor 1


        Head 40
        Torso 2001         
        Legs 2001
        Feet 1        
        
        Portrait 1008         // Replace with fitting portrait or make random
        
        Agility 87
        Dexterity 92
        Strength 80
        Wisdom 89
        Perception 93
        Marksmanship 91
        Mechanics 84
        Explosives 86
        Medical 82
        Level 5
        Sneak 87


        AddItem 6 // M16
        AddItem 908 // 5.56mm
        AddItem 908 // 5.56mm
        AddItem 908 // 5.56mm
        AddItem 2109        //uniform blue
        AddItem 3069        //combatknee blue
        AddItem 4000  // Kevlar Vest
        AddItem 1221 // Beret Blue
        AddItem 5040//boots black
        
        //Type Miltia for Dialogue
        NPCType 4
        
        VoiceType 247
}








/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////---Enemy Soldiers---///////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////


//--ROYALGUARD>ASSASSIN>SOLDIER>BRIGAND>BANDIT----
//--    300 xp > 220 xp  > 170 xp > 100 xp >  50 xp ---
//-- Player Level up at:
// 0, 100, 400, 800, 1400, 2200, 3200, 4300, 5400, 6500, 7700


// ============================
// ==  LVL 5 ENEMY SOLDIERS  ==
// ============================


// 01. L5 Enemy soldier - Sniper
Character ("RoyalGuard1", 2)    
{
        Gender 0
        SkinColor 1


        Head 2000
        Torso 5
        Legs 1
        Feet 40
        
        Agility 96
        Dexterity 85
        Strength 82
        Wisdom 91
        Perception 91  // vanilla has 120
        Marksmanship 78 // vanilla has 88
        Mechanics 70
        Explosives 26 // vanilla has 96
        Medical 21
        Level 5
        Sneak 90
        
        Attachment 50        // Knife1
        
// All items is doubble as then enemy drops items to ground when dead


        AddItem 5040        // Military boots - black
        AddItem 5040        // Military boots - black
        AddItem 1224        // Barret w
        AddItem 1224        // Barret w
        AddItem 2113        // uniform - white
        AddItem 2113        // uniform - white
        AddItem 3033        // combat white
        AddItem 3033        // combat white
        AddItem 4002         // Guardian Vest
        AddItem 4002         // Guardian Vest
        AddItem 30        // Sunglasses
        AddItem 30        // Sunglasses
        AddItem 6007        // Scarf white
        AddItem 6007        // Scarf white
        


        // Items
        AddItem 21         // Dragunov sniper rifle
        AddItem 21         // Dragunov
        AddItem 910         // 7.62mm 
        AddItem 910         // 7.62mm
        AddItem 910         // 7.62mm 
        AddItem 910         // 7.62mm 
        AddItem 95         // Scope
        AddItem 95         // Scope
        AddItem 127         // Stun Grenade
        AddItem 127         // Stun Grenade
        AddItem 101        // Medikit
        AddItem 101        // Medikit




        XPForKilling 300
        VoiceType 234
}




// 02. L5 Enemy soldier - Assaulter
Character ("RoyalGuard2", 2)  
{


        Gender 0
        SkinColor 0


        Head 35
        Torso 2000
        Legs 1
        Feet 40
        
        Agility 98
        Dexterity 81
        Strength 83
        Wisdom 85
        Perception 78 // vanilla uses 120
        Marksmanship 67 // vanilla uses 44
        Mechanics 88
        Explosives 43 // vanilla uses 23
        Medical 45 // vanilla uses 85
        Level 5
        Sneak 91


        Attachment 70        // holster 1
        Glasses 40         // gasmask


// this one does not have items doubbled


        // Uniform
        AddItem 5040        // Military boots - black
        AddItem 1224        // barret w
        AddItem 2113        // uniform - white
        AddItem 3093        // combatknee short w
        AddItem 4001        // Vest white
        AddItem 6007        // Scarf white
        
        AddItem 30         //  AKM 
          AddItem 910         // 7.62mm 
          AddItem 910         // 7.62mm    
        
        AddItem 125         // Frag Grenade
        AddItem 125         // Frag Grenade
        AddItem 101        // Medikit
        AddItem 101        // Medikit


        XPForKilling 300
        VoiceType 233


}




// 03. L5 Enemy soldier - Heavy gunner
Character ("RoyalGuard3", 2)  
{
        Gender 0
        SkinColor 2


        Head 1
        Torso 11
        Legs 1
        Feet 40
        
        Agility 86
        Dexterity 95
        Strength 79
        Wisdom 80
        Perception 90 // vanilla uses 120
        Marksmanship 77 // vanilla uses 58
        Mechanics 74
        Explosives 56
        Medical 42 // vanilla uses 82
        Level 5
        Sneak 97


        Attachment 70        // holster 1
        Attachment 03        // facecloth black


        // Uniform
        AddItem 5040        // Military boots - black
        AddItem 1224        // barret w
        AddItem 2113        // uniform - white
        AddItem 3093        // combatknee_short - white
        AddItem 4002         // Guardian Vest
        AddItem 6007        // Scarf - white
        Attachment 60        // Knife holster


        // Items
        AddItem 27        // Type 85
        AddItem 910        // 7.62 mm WP
        AddItem 910         // 7.62 mm WP
        AddItem 96         // 4x Scope
        
        AddItem 128        // Gas grenade
        AddItem 127         // Stun Grenade
        AddItem 125        // Frag grenade
        AddItem 125        // Frag grenade
        AddItem 101        // Medikit
        AddItem 101        // Medikit
        AddItem 182         // Lockpick


        XPForKilling 300
        VoiceType 234
}


// 04. L5 Enemy soldier - Heavy gunner
Character ("RoyalGuard4", 2)    
{
        Gender 0
        SkinColor 1


        Head 2000 
        Torso 5
        Legs 1
        Feet 40
        
        Agility 91
        Dexterity 82
        Strength 94
        Wisdom 89
        Perception 75 // vanilla uses 120
        Marksmanship 75
        Mechanics 74
        Explosives 12
        Medical 57 // vanilla uses 80
        Level 5
        Sneak 97
  
        Cap 167          // helmet night white
        Attachment 80          // holster 2
        
        // Uniform
        AddItem 5040        // Military boots - black
        AddItem 2073        // shirt white
        AddItem 3093        // combatknee short w
        AddItem 4002         // Guardian Vest
        AddItem 6007        // Scarf white        


        // Items
        AddItem 19         // RPK74 Machinegun
        AddItem 907         // 5.45mm 
        AddItem 907         // 5.45mm
        AddItem 907         // 5.45mm 
        AddItem 907         // 5.45mm    
// Doubled Items
        AddItem 19         // RPK74 Machinegun
        AddItem 907         // 5.45mm 
        AddItem 907         // 5.45mm
        AddItem 907         // 5.45mm 
        AddItem 907         // 5.45mm    


        
        AddItem 125        // Frag grenade
        AddItem 125        // Frag grenade
        AddItem 101        // Medikit
        AddItem 101        // Medikit
        
        XPForKilling 310
        VoiceType 235 // female


}


// 05. L5 Enemy soldier - Heavy gunner  
Character ("RoyalGuard5", 2)    
{
        Gender 0
        SkinColor 1


        Head 2000
        Torso 5
        Legs 1
        Feet 40
                
        Agility 92
        Dexterity 89
        Strength 73
        Wisdom 89
        Perception 76 // vanilla uses 120
        Marksmanship 65 // vanilla uses 47
        Mechanics 74
        Explosives 35
        Medical 70
        Level 5
        Sneak 97
  
        Cap 167        // helmet night white
        Attachment 70        // Handgun holster
                
        // Uniform
        AddItem 5040        // Military boots - black
        AddItem 2113        // uniform - white
        AddItem 3053        // combats w
        AddItem 4002         // Guardian Vest
        AddItem 6040        // Gas mask
        AddItem 6007        // Scarf white
        
        // Items
        AddItem 7027        // PKP Pecheneg
        AddItem 914        // 7.62x54mm R
        AddItem 914        // 7.62x54mm R
        AddItem 111        // Field Cleaning Kit
        AddItem 914        // 7.62x54mm R
        AddItem 914        // 7.62x54mm R
        AddItem 111        // Field Cleaning Kit
        AddItem 101        // Medikit
        


        XPForKilling 300
        VoiceType 233
}


// ============================
// ==  LVL 4 ENEMY SOLDIERS  ==
// ============================


// 01. L4 Enemy soldier - Heavy Gunner
Character ("Assassin1", 2) 
{
        Gender 0
        SkinColor 1


        Head 10 
        Torso 2000
        Legs 2000
        Feet 40        
        
        Agility 87
        Dexterity 82
        Strength 80
        Wisdom 89
        Perception 70 // vanilla 97
        Marksmanship 62 // vanilla 69
        Mechanics 74
        Explosives 56
        Medical 42 // vanilla 82
        Level 4
        Sneak 87


        Path "Enemy_Path1"
        
        Cap 167        // helmet night white
        Attachment 70        // Handgun holster
                
        // Uniform
        AddItem 5040        // Military boots - black
        AddItem 2113        // uniform - white
        AddItem 3053        // combats w
        AddItem 4002  // Guardian Vest
        AddItem 6040        // Gas mask
        AddItem 6007        // Scarf white
        
        // Items
        AddItem 7027        // PKP Pecheneg
        AddItem 914        // 7.62x54mm R
        AddItem 914        // 7.62x54mm R
        AddItem 111        // Field Cleaning Kit
        AddItem 914        // 7.62x54mm R
        AddItem 914        // 7.62x54mm R
        AddItem 111        // Field Cleaning Kit
        
// Doubled items
AddItem 7027        // PKP Pecheneg
        AddItem 914        // 7.62x54mm R
        AddItem 914        // 7.62x54mm R
        
        


        XPForKilling 220
        VoiceType 231
}




// 02. L4 Enemy soldier - Spec Ops
Character ("Assassin2", 2) 
{
        Gender 1
        SkinColor 1


        Head 2001 
        Torso 2011
        Legs 2011
        Feet 40        
        
        Agility 87
        Dexterity 82
        Strength 80
        Wisdom 89
        Perception 70 // vanilla 97
        Marksmanship 68 // vanilla 38
        Mechanics 74
        Explosives 56
        Medical 42 //vanilla 82
        Level 4
        Sneak 87


        Path "Enemy_Path2"


        // Uniform
        AddItem 2108        //uniform - black
        AddItem 3048        // combat sblack
        AddItem 1250        //muetze black
        AddItem 4001 // Spectra Vest 
        AddItem 6003        // Face mask - black
        Attachment 60        // Knife holster


        // Items
        AddItem 21 // Dragunov  
        AddItem 910 // 7.62mm 
        AddItem 910 // 7.62mm 
        AddItem 95 // Scope
        AddItem 127 // Stun Grenade
        AddItem 161 // C4 Remote
        AddItem 101 // Medikit


        XPForKilling 220
        VoiceType 232 //female
}




// 03. L4 Enemy soldier - Spec Ops
Character ("Assassin3", 2) 
{
        Gender 0
        SkinColor 1


        Head 2000
        Torso 5
        Legs 1
        Feet 22        //sport
        
        Agility 87
        Dexterity 82
        Strength 80
        Wisdom 89
        Perception 70 // vanilla 97
        Marksmanship 58 // vanilla 48
        Mechanics 74
        Explosives 56
        Medical 42 // vanilla 82
        Level 4
        Sneak 87


        Path "Enemy_Path3"


        // Uniform
        AddItem 5040        // Military boots - black
        AddItem 1224        // barret w
        AddItem 2113        // uniform - white
        AddItem 3093        // combatknee short w
        AddItem 4001        // Vest white
        AddItem 6007        // Scarf white
        Attachment 70        // Handgun holster


        // Items
        AddItem 15 // TAR
        AddItem 908 // 5_56mm 
        AddItem 908 // 5_56mm
        AddItem 98 // Reflex
          AddItem 100 // Large First Aidkit
        
       
        AddItem 126                // Smoke grenade
        AddItem 101                // Medikit


        XPForKilling 220
        VoiceType 230
}


// 04. L4 Enemy soldier - Light gunner
Character ("Assassin4", 2) 
{
        Gender 0
        SkinColor 1


        Head 2000
        Torso 5
        Legs 1
        Feet 40
        
        Agility 87
        Dexterity 82
        Strength 80
        Wisdom 89
        Perception 70 // vanilla 97
        Marksmanship 65 // vanilla 85
        Mechanics 74
        Explosives 56
        Medical 42 // vanilla 82
        Level 4
        Sneak 87


        // Uniform
        AddItem 5040        // Military boots - black
        AddItem 1224        // barret w
        AddItem 2113        // uniform - white
        AddItem 3093        // combatknee short w
        AddItem 4001        // Vest white
        AddItem 6007        // Scarf white


        // Items
AddItem 1  //AK47 Assault Rifle
        AddItem 907 // 5.45mm
        //AddItem 907 // 5.45mm
        //AddItem 907 // 5.45mm
        AddItem 127 // Stun Grenade
        AddItem 161 // C4 Remote
// Doubled Items
AddItem 1  //AK47 Assault Rifle
        AddItem 907 // 5.45mm
        //AddItem 907 // 5.45mm
        //AddItem 907 // 5.45mm
        




        XPForKilling 220
        VoiceType 231
}


// 05. L4 Enemy soldier - Light gunner
Character ("Assassin5", 2) 
{
        Gender 0
        SkinColor 1


        Head 2000
        Torso 5
        Legs 1
        Feet 40


        
        Agility 87
        Dexterity 82
        Strength 80
        Wisdom 89
        Perception 70 // vanilla 97
        Marksmanship 55 // vanilla 40
        Mechanics 74
        Explosives 56
        Medical 42 // vanilla 82
        Level 4
        Sneak 87


        // Uniform
        AddItem 5040        // Military boots - black
        AddItem 1224        // barret w
        AddItem 2113        // uniform - white
        AddItem 3093        // combatknee short w
        AddItem 4001        // Vest white
        AddItem 6007        // Scarf white
        AddItem 6032        // Protection glasses
        Attachment 70        // Handgun holster


        // Items
        AddItem 24      // Aksu 74 SMG
        AddItem 907    // 5.45mm
        AddItem 907 // 5.45mm
        //AddItem 907 // 5.45mm
        AddItem 90    // Silencer
        
        AddItem 126 // Smoke Grenade
        AddItem 161 // C4 Remote
        AddItem 101 // Medikit


        XPForKilling 220
        VoiceType 230
}


// ============================
// ==  LVL 3 ENEMY SOLDIERS  ==
// ============================


// 01. L3 Enemy soldier - Grenadier
Character ("Soldier1", 2) 
{
        Gender 0
        SkinColor 1


        Head 13
        Torso 5
        Legs 1
        Feet 41
        
        Agility 73
        Dexterity 72
        Strength 70
        Wisdom 79
        Perception 60 // vanilla 80
        Marksmanship 55 // vannilla 46
        Mechanics 74
        Explosives 56
        Medical 32 // vanilla 72
        Level 3
        Sneak 77


        Path "Enemy_Path3"


        // Uniform
        AddItem 5040        // Military boots - black
        AddItem 1224        // barret w
        AddItem 2113        // uniform - white
        AddItem 3093        // combatknee short w
        AddItem 6007        // Scarf white
        AddItem 4003  // Light Flak Jacket


        //Items
        AddItem 1  //AK47 Assault Rifle
        AddItem 907 // 5.45mm
        //AddItem 907 // 5.45mm
        //AddItem 907 // 5.45mm
        AddItem 125 // Frag Grenade
        AddItem 101 // First Aidkit
        
        
//Doubled Items
        AddItem 1  //AK47 Assault Rifle
        AddItem 907 // 5.45mm
        AddItem 907 // 5.45mm
        //AddItem 907 // 5.45mm
        
        
        




        XPForKilling 150
        VoiceType 227
}


// 02. L3 Enemy soldier - Rifleman
Character ("Soldier2", 2) 
{
        Gender 0
        SkinColor 1


        Head 2000
        Torso 5
        Legs 1
        Feet 40
        
        Agility 81
        Dexterity 71
        Strength 72
        Wisdom 79
        Perception 60 // vanilla 80
        Marksmanship 41
        Mechanics 74
        Explosives 56
        Medical 72
        Level 3
        Sneak 77


        Path "Enemy_Path3"


        // Uniform
        AddItem 5040        // Military boots - black
        AddItem 1224        // barret w
        AddItem 2113        // uniform - white
        AddItem 3093        // combatknee short w
        AddItem 6007        // Scarf white
        AddItem 4003  // Light Flak Jacket
        AddItem 6031        // Sunglasses - Police
        Attachment 51        // Knife holster - brown leather ADDON


        //Items
        AddItem 7019        // Kel-Tec SU-16CA
        AddItem 96                // 4x Scope
        AddItem 908                // 5.56mm
        AddItem 908                // 5.56mm
        AddItem 103                // Canteen
        AddItem 101                // Medikit


//Doubled Items
        AddItem 7019        // Kel-Tec SU-16CA
        AddItem 96                // 4x Scope
        AddItem 908                // 5.56mm
        AddItem 908                // 5.56mm
        AddItem 103                // Canteen
        

        XPForKilling 150
        VoiceType 228


}


// 03. L3 Enemy soldier - Rifleman
Character ("Soldier3", 2) 
{
        
        Gender 0
        SkinColor 1


        Head 2000
        Torso 5
        Legs 1
        Feet 41
        
        Agility 77 // vanilla 91
        Dexterity 72
        Strength 70
        Wisdom 79
        Perception 60 // vanilla 80
        Marksmanship 55 // vanilla 38
        Mechanics 74
        Explosives 56
        Medical 32 // vanilla 72
        Level 3
        Sneak 77


        Path "Enemy_Path3"


        // Uniform
        AddItem 5040        // Military boots - black
        AddItem 1224        // barret w
        AddItem 2113        // uniform - white
        AddItem 3093        // combatknee short w
        AddItem 6007        // Scarf white
        AddItem 4003  // Light Flak Jacket
        AddItem 6040        // Gas mask
        Attachment 70        // Handgun holster
// doubled items
        AddItem 5040        // Military boots - black
        AddItem 1224        // barret w
        AddItem 2113        // uniform - white
        AddItem 3093        // combatknee short w
        AddItem 6007        // Scarf white
        AddItem 4003  // Light Flak Jacket
        AddItem 6040        // Gas mask
        Attachment 70        // Handgun holster




        //Items
        AddItem 45                // Mini-14
        AddItem 96                // 4x Scope
        AddItem 908                // 5.56mm
        AddItem 908                // 5.56mm
        
        AddItem 845                // Cigarettes
        AddItem 101                // Medikit
// doubled items
        AddItem 45                // Mini-14
        AddItem 96                // 4x Scope
        AddItem 908                // 5.56mm
        AddItem 908                // 5.56mm
        
        AddItem 845                // Cigarettes
        AddItem 101                // Medikit


        XPForKilling 150
        VoiceType 229
}


// 04. L3 Enemy soldier - Medic
Character ("Soldier4", 2) 
{
        
        Gender 0
        SkinColor 0


        Head 11
        Torso 2000
        Legs 1
        Feet 40
        
        Agility 77
        Dexterity 72
        Strength 70
        Wisdom 79
        Perception 60 // vanilla 80
        Marksmanship 50 // vanilla 60
        Mechanics 74
        Explosives 56
        Medical 32 //vanilla 72
        Level 3
        Sneak 77


        // Uniform
        AddItem 5040        // Military boots - black
        AddItem 1224        // barret w
        AddItem 2113        // uniform - white
        AddItem 3093        // combatknee short w
        AddItem 6007        // Scarf white
        AddItem 4003  // Light Flak Jacket
        Glasses 05
        Attachment 80        // Handgun holster - empty


        //Items
        AddItem 20                // FN SLP Tactical
        AddItem 905                // Gauge 12
        AddItem 905                // Gauge 12
        
        AddItem 101                // Medikit
// Doubled items
AddItem 20                // FN SLP Tactical
        AddItem 905                // Gauge 12
        AddItem 905                // Gauge 12
        
        AddItem 101                // Medikit
        
        XPForKilling 150
        VoiceType 227
}


// 05. L3 Enemy soldier - Assault
Character ("Soldier5", 2) 
{
        Gender 0
        SkinColor 0


        Head 12
        Torso 2000
        Legs 1
        Feet 40
        
        Agility 77
        Dexterity 72
        Strength 70
        Wisdom 79
        Perception 70 // vanilla 80
        Marksmanship 55 // vanilla 65
        Mechanics 74
        Explosives 56
        Medical 32 // vanilla 72
        Level 3
        Sneak 77


        // Uniform
        AddItem 5040        // Military boots - black
        AddItem 1224        // barret w
        AddItem 2113        // uniform - white
        AddItem 3093        // combatknee short w
        AddItem 6007        // Scarf white
        AddItem 4003  // Light Flak Jacket
        AddItem 6032        // Protection glasses
        Attachment 70        // Handgun holster


        //Items
        AddItem 46 // SKS Rifle
        AddItem 910 // 7.62mm
        AddItem 910 // 7.62mm
        AddItem 128 // Gas Grenade
        
        
        AddItem 127                // Stun grenade
        AddItem 101                // Medikit


        XPForKilling 150
        VoiceType 228
}


// 06. L3 Enemy soldier - Assault
Character ("Soldier6", 2) 
{
        Gender 0
        SkinColor 1


        Head 2000
        Torso 5
        Legs 1
        Feet 40
        
        Agility 86
        Dexterity 72
        Strength 70
        Wisdom 79
        Perception 60 // vanilla 80
        Marksmanship 52 
        Mechanics 74
        Explosives 56
        Medical 32 // vanilla 72
        Level 3
        Sneak 77


        // Uniform
        AddItem 5040        // Military boots - black
        AddItem 1224        // barret w
        AddItem 2113        // uniform - white
        AddItem 3093        // combatknee short w
        AddItem 6007        // Scarf white
        AddItem 4003  // Light Flak Jacket
        Attachment 60        // Knife holster


        //Items
        AddItem 16 // type85_01
        AddItem 910 // 7.62mm
        AddItem 910 // 7.62mm
        AddItem 125 // Frag Grenade
        AddItem 101                // Medikit
//Doubled Items
        AddItem 16 // type85_01
        AddItem 910 // 7.62mm
        AddItem 910 // 7.62mm
        


        XPForKilling 150
        VoiceType 229
}


// ============================
// ==  LVL 2 ENEMY SOLDIERS  ==
// ============================


// 01. L2 Enemy soldier - SMG
Character ("Brigand1", 2)  
{
        Gender 0
        SkinColor 1


        Head 2000 
        Torso 5
        Legs 1
        Feet 22        
        
        Agility 67 // vanilla 80
        Dexterity 62
        Strength 60
        Wisdom 69
        Perception 70 
        Marksmanship 46 // vanilla 28
        Mechanics 64
        Explosives 66
        Medical 62
        Level 2
        Sneak 67


        Path "Enemy_Path2"


        // Uniform
        AddItem 5040        // Military boots - black
        AddItem 1122        // helmet  camo03
        AddItem 2102        // uniform camo03
        AddItem 3027        // Kevlar Pants - beige
        AddItem 4004 // Flak Jacket 
        AddItem 6031        // Sunglasses - Police
        Attachment 51        // Knife holster - brown leather ADDON


        // Items
        AddItem 27                // Type 85
        AddItem 910                // 7.62 mm WP
        AddItem 910         // 7.62 mm WP
        AddItem 128                // Gas grenade
        AddItem 101                // Medikit
//Doubled items
        AddItem 27                // Type 85
        AddItem 910                // 7.62 mm WP
        AddItem 910         // 7.62 mm WP
        


        XPForKilling 100
        VoiceType 224
}




// 02. L2 Enemy soldier - CQB
Character ("Brigand2", 2) 
{
        Gender 0
        SkinColor 2
        Head 1
        Torso 11
        Legs 1
        Feet 40
        
        Agility 68
        Dexterity 62
        Strength 60
        Wisdom 69
        Perception 70
        Marksmanship 46 // vanilla 31
        Mechanics 64
        Explosives 66
        Medical 22 // vanilla 62
        Level 2
        Sneak 67
        
        Path "Enemy_Path3"


        // Uniform
        AddItem 5040        // Military boots - black
        AddItem 1122        // helmet  camo03
        AddItem 2102        // uniform camo03
        AddItem 3027        // Kevlar Pants - beige
        AddItem 4004 // Flak Jacket 
        Attachment 70        // Handgun holster


        //Items
        AddItem 33                // M870 Shotgun
        AddItem 905                // Gauge 12
        AddItem 905                // Gauge 12
        AddItem 126                // Smoke grenade
        AddItem 101                // Medikit
// doubled items
        AddItem 33                // M870 Shotgun
        AddItem 905                // Gauge 12
        AddItem 905                // Gauge 12
        


        XPForKilling 100
        VoiceType 225
}


// 03. L2 Enemy soldier - CQB
Character ("Brigand3", 2)  
{
        Gender 0
        SkinColor 1


        Head 2000
        Torso 5
        Legs 1
        Feet 22


        Agility 67 // vanilla 79
        Dexterity 62
        Strength 60
        Wisdom 69
        Perception 60 // vanilla 70
        Marksmanship 47 // vanilla 33
        Mechanics 64
        Explosives 66
        Medical 22 // vanilla 62
        Level 2
        Sneak 67


        Path "Enemy_Path3"


        // Uniform
        AddItem 5040        // Military boots - black
        AddItem 1122        // helmet  camo03
        AddItem 2102        // uniform camo03
        AddItem 3027        // Kevlar Pants - beige
        AddItem 4004 // Flak Jacket 
        AddItem 6000        // Face mask red pattern
        Attachment 60        // Knife holster


        //Items
        AddItem 30                 //  AKM 
          AddItem 910         // 7.62mm 
          AddItem 910         // 7.62mm   
        
        
        AddItem 128                // Gas grenade
        AddItem 101                // Medikit


        XPForKilling 100
        VoiceType 226
}


// 04. L2 Enemy soldier - SMG
Character ("Brigand4", 2)  
{
        Gender 0
        SkinColor 1


        Head 13
        Torso 5
        Legs 1
        Feet 41        //brown boots        
        
        Agility 57 // vanilla 70
        Dexterity 62
        Strength 60
        Wisdom 69
        Perception 60 // vanilla 70
        Marksmanship 40 // vanilla 32
        Mechanics 64
        Explosives 66
        Medical 22 // vanilla 62
        Level 2
        Sneak 67


        // Uniform
        AddItem 5040        // Military boots - black
        AddItem 1122        // helmet  camo03
        AddItem 2102        // uniform camo03
        AddItem 3027        // Kevlar Pants - beige
        AddItem 4004 // Flak Jacket 
        Attachment 50        // Knife holster - empty


        //Items
        AddItem 28 // Tek9
        AddItem 911 //9mm
        AddItem 911 //9mm
        //AddItem 911 //9mm
        AddItem 90        //Silencer
        AddItem 104 // Stimpak
        AddItem 101        // Medikit


        XPForKilling 100
        VoiceType 224
}


// 05. L2 Enemy soldier - revolver
Character ("Brigand5", 2)  
{
        Gender 0
        SkinColor 0


        Head 12
        Torso 2000
        Legs 1
        Feet 41        //brown boots        
        
        Agility 67
        Dexterity 62
        Strength 60
        Wisdom 69
        Perception 60 // vanilla 70
        Marksmanship 40 // vanilla 28
        Mechanics 64
        Explosives 66
        Medical 62
        Level 2
        Sneak 67


        // Uniform
        AddItem 5040        // Military boots - black
        AddItem 1122        // helmet  camo03
        AddItem 2102        // uniform camo03
        AddItem 3027        // Kevlar Pants - beige
        AddItem 4004 // Flak Jacket 
        Attachment 80        // Handgun holster - empty


        //Items
        AddItem 27                // MAC-10
        AddItem 911                // 9 mm
        AddItem 911                // 9 mm
        AddItem 101                // Medikit


        AddItem 27                // MAC-10
        AddItem 911                // 9 mm
        AddItem 911                // 9 mm
        AddItem 101                // Medikit


        XPForKilling 100
        VoiceType 225
}


// ============================
// ==  LVL 1 ENEMY SOLDIERS  ==
// ============================
////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////// NOT IN USE FOR AIM-PRO ////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////


// 01. L1 Enemy soldier - melee
Character ("Bandit1", 2) 
{
        Gender 0
        SkinColor 1


        Head 2000
        Torso 5
        Legs 1
        Feet 63        //cowboy
        
        Agility 67
        Dexterity 62
        Strength 60
        Wisdom 69
        Perception 40
        Marksmanship 37
        Mechanics 64
        Explosives 66
        Medical 62
        Level 1
        Sneak 67


        // Uniform
        AddItem 5042        // Military boots - dark brown
        AddItem 3047        // Kevlar Pants short - beige
        AddItem 2206        // T-shirt - white
        AddItem 1107        // Military cap - beige
        AddItem 6007        // Scarf - white
        Attachment 50        // Knife holster - empty


        // Items
        AddItem 7                // Combat knife
        AddItem 127                // Stun Grenade




        AddItem 7                // Combat knife
        AddItem 127                // Stun Grenade
        AddItem 101                // Medikit


        XPForKilling 50
        VoiceType 221
}




// 02. L1 Enemy soldier - handgun
Character ("Bandit2", 2) 
{
        
        Gender 0
        SkinColor 1


        Head 2000
        Torso 5
        Legs 0
        Feet 20        //chucks
        
        Agility 57
        Dexterity 52
        Strength 50
        Wisdom 59
        Perception 70
        Marksmanship 37
        Mechanics 54
        Explosives 56
        Medical 52
        Level 1
        Sneak 57
        
        // Uniform
        AddItem 5042        // Military boots - dark brown
        AddItem 3047        // Kevlar Pants short - beige
        AddItem 2067        // Short sleeves shirt - beige
        AddItem 1107        // Military cap - beige
        AddItem 6031        // Police sunglasses
        Attachment 60        // Knife holster
        
        // Items
        AddItem 36                // 36. Special Revolver
        AddItem 902                // 36 CAL
        AddItem 902                // 36 CAL
        
        AddItem 105                // Bandage


        AddItem 36                // 36. Special Revolver
        AddItem 902                // 36 CAL
        AddItem 902                // 36 CAL
        
        AddItem 105                // Bandage
        AddItem 101                // Medikit


        XPForKilling 50
        VoiceType 222
}


// 03. L1 Enemy soldier - handgun
Character ("Bandit3", 2) 
{
        Gender 0
        SkinColor 1


        Head 2000
        Torso 5
        Legs 1
        Feet 24        //normal brown
        
        Agility 57
        Dexterity 52
        Strength 50
        Wisdom 59
        Perception 70
        Marksmanship 35
        Mechanics 54
        Explosives 56
        Medical 52
        Level 1
        Sneak 57


        // Uniform
        AddItem 5042        // Military boots - dark brown
        AddItem 3047        // Kevlar Pants short - beige
        AddItem 2087        // Long sleeves shirt - beige
        AddItem 1107        // Military cap - beige
        Attachment 70        // Handgun holster
        
        // Items
        AddItem 41                // Beretta 42F
        AddItem 911                // 9mm
        AddItem 911                // 9mm
        
        AddItem 105                // Bandage


        AddItem 41                // Beretta 42F
        AddItem 911                // 9mm
        AddItem 911                // 9mm
        
        AddItem 105                // Bandage
        AddItem 101                // Medikit


        XPForKilling 50
        VoiceType 221
}


// 04. L1 Enemy soldier - handgun
Character ("Bandit4", 2) 
{
        Gender 0
        SkinColor 1


        Head 2000
        Torso 2001
        Legs 1
        Feet 1                 //barefoot
        
        Agility 57
        Dexterity 52
        Strength 50
        Wisdom 59
        Perception 70
        Marksmanship 39
        Mechanics 54
        Explosives 56
        Medical 52
        Level 1
        Sneak 57


        // Uniform
        AddItem 5042        // Military boots - dark brown
        AddItem 3027        // Kevlar Pants - beige
        AddItem 2107        // Uniform - beige
        AddItem 1107        // Military cap - beige
        Attachment 80        // Handgun holster - empty
        
        // Items
        AddItem 41                // Beretta 42F
        AddItem 911                // 9mm
        AddItem 911                // 9mm
        
        AddItem 112                // Weapon oil


        AddItem 41                // Beretta 42F
        AddItem 911                // 9mm
        AddItem 911                // 9mm
        
        AddItem 112                // Weapon oil
        AddItem 101                // Medikit


        XPForKilling 50
        VoiceType 222
}


// 05. L1 Enemy soldier - handgun
Character ("Bandit5", 2) 
{
        Gender 0
        SkinColor 2
        
        Head 1
        Torso 12
        Legs 115
        Feet 50                
                
        //HP 55
        Agility 57
        Dexterity 52
        Strength 50
        Wisdom 59
        Perception 70
        Marksmanship 31
        Mechanics 54
        Explosives 56
        Medical 52
        Level 1
        Sneak 57


        // Uniform
        AddItem 5042        // Military boots - dark brown
        AddItem 3047        // Kevlar Pants short - beige
        AddItem 2107        // Uniform - beige
        AddItem 1107        // Military cap - beige
        AddItem 6006        // Scarf - green
        Attachment 70        // Handgun holster
        
        // Items
        AddItem 36                 // .36 Special Revolver
        AddItem 902         // .36 CAL
        AddItem 902         // .36 CAL


        AddItem 36                 // .36 Special Revolver
        AddItem 902         // .36 CAL
        AddItem 902         // .36 CAL
        AddItem 101                // Medikit


        XPForKilling 50
        VoiceType 221
}


// 06. L1 Enemy soldier - handgun
Character ("Bandit6", 2) 
{
        Gender 1
        SkinColor 2
        
        Head 4
        Torso 2012
        Legs 175
        Feet 25                
        
        Cap 72        //17 hair black
        
        Agility 57
        Dexterity 52
        Strength 50
        Wisdom 59
        Perception 70
        Marksmanship 37
        Mechanics 54
        Explosives 56
        Medical 52
        Level 1
        Sneak 57


        // Uniform
        AddItem 5042        // Military boots - dark brown
        AddItem 3027        // Kevlar Pants - beige
        AddItem 2067        // Short sleeves shirt - beige
        AddItem 1107        // Military cap - beige
        AddItem 6007        // Scarf - white
        Attachment 60        // Knife holster
        
        // Items        
        AddItem 38                // Desert Eagle
        AddItem 900                // Cal 357
        AddItem 900                // Cal 357
        
        AddItem 845                // Cigarettes




        AddItem 38                // Desert Eagle
        AddItem 900                // Cal 357
        AddItem 900                // Cal 357
        
        AddItem 845                // Cigarettes
        AddItem 101                // Medikit


        XPForKilling 50
        VoiceType 223
}


//////////////////////---HILLBILLY--/////////////////////////////////////////


//Cousin
Character ("Hillbilly1", 3) 
{
        Gender 0
        SkinColor 0
        
        Head 11
        Torso 2012
        //Legs 2012
        //Legs 175
        Feet 83
        
        Legs 1
        //Feet 22        
        
        Cap 72        //17 hair black
        
        Glasses 31 
        
        //HP 55
        Agility 37
        Dexterity 41
        Strength 41
        Wisdom 7
        Perception 69
        Marksmanship 31
        Mechanics 8
        Explosives 27
        Medical 1
        Level 2
        Sneak 57


        AddItem 1225        // bearcap
        AddItem 2222        // Karoshirt
        //AddItem 3127        // Trouses
        
        AddItem 33 // Shotgun
        AddItem 905// 120Cal
        AddItem 905// 120Cal
        
        
        AddItem 905// 120Cal
        AddItem 905// 120Cal
        AddItem 7  // Knife


        XPForKilling 100
        
        VoiceType 221
        
}
//Bobby
Character ("Hillbilly2", 3) 
{
        Gender 0
        SkinColor 0
        
        Head 6
        Torso 2012
        //Legs 2012
        Legs 175
        Feet 25                
        
        Cap 266        //truckercap
        
        Glasses 31 
        
        //HP 55
        Agility 28
        Dexterity 61
        Strength 105
        Wisdom 1
        Perception 55
        //Marksmanship 58
        Marksmanship 25
        Mechanics 8
        Explosives 4
        Medical 5
        Level 2
        Sneak 32


        AddItem 1251        // bearhat2
        AddItem 2220        // karoshirt
        AddItem 3022        // Combattrouses
        AddItem 5041        // Combattrouses
        
        AddItem 20 // Shotgun2
        AddItem 905// 120Cal
        AddItem 905// 120Cal
        AddItem 905// 120Cal
        
        
        AddItem 905// 120Cal
        AddItem 905// 120Cal
        AddItem 905// 120Cal


        XPForKilling 100
        
        VoiceType 222
        
}
//Psycho
Character ("Hillbilly3", 3) 
{
        Gender 0
        SkinColor 0
        
        Head 3
        Torso 2012
        Legs 175
        Feet 25                
        
        Cap 72        //17 hair black
        
        Glasses 31 
        
        //HP 55
        Agility 86
        Dexterity 91
        Strength 93
        Wisdom 82
        Perception 71
        //Marksmanship 66
        Marksmanship 30
        Mechanics 3
        Explosives 5
        Medical 65
        Level 2
        Sneak 62


        AddItem 1242        // Bandana
        AddItem 2221        // karoshirt
        AddItem 3025        // Combattrouses
        AddItem 5020        // Combattrouses
        
        AddItem 53  // Axe
        AddItem 4000  // Vest
        AddItem 6032  // Sunglasses
        


        XPForKilling 70
        
        VoiceType 224
        
}
//Shoota
Character ("Hillbilly4", 3) 
{
        Gender 0
        SkinColor 1
        
        Head 3
        Torso 2012
        Legs 175
        Feet 25                
        
        Cap 269
        
        Glasses 31 
        
        //HP 55
        Agility 86
        Dexterity 91
        Strength 71
        Wisdom 75
        Perception 79
        //Marksmanship 86
        Marksmanship 30
        Mechanics 3
        Explosives 5
        Medical 65
        Level 2
        Sneak 62


        //AddItem 1225        // Hat
        AddItem 6002        // Facestuff
        AddItem 2151        // Combattrouses
        AddItem 5062        // Shoes
        
        AddItem 45  // Mini-14
        AddItem 908 //5_56mm
        AddItem 908 //5_56mm
        AddItem 740 //Booze
        AddItem 6031  // Sunglasses
        AddItem 908 //5_56mm
        AddItem 908 //5_56mm
        AddItem 740 //Booze
        AddItem 6031  // Sunglasses


        XPForKilling 120
        
        VoiceType 225        
}


//////////////////////---NPCS--/////////////////////////////////////////


////////////////////--CHILDREN--//////////////////////////////////////
// Kind Junge 1 - 
Character ("npc_kid1", 5)
{
        
        Gender 2
        SkinColor 1


        Head 1000
        
        Torso 1001        //1001-1005 pullover;
                        //1010-1014 skirt(nur naked feet);
                        //1020-1025 tshirt;2020 naked
        Legs 1001        //1001-1005 shorts; 2020 naked
        Feet 300        //300naked; 301 302 are espandrillos
        
        //Type Kid for Dialogue
        NPCType 2


}


// Kind Junge 2 - 
Character ("npc_kid2", 5)
{
        
        Gender 2
        SkinColor 1


        Head 1000
        Cap 1002
        Torso 1002        //1001-1005 pullover;
                        //1010-1014 skirt(nur naked feet);
                        //1020-1025 tshirt;2020 naked
        Legs 1002        //1001-1005 shorts; 2020 naked
        Feet 301        //300naked; 301 302 are espandrillos
        
        //Type Kid for Dialogue
        NPCType 2


}


// Kind Junge 3 - 
Character ("npc_kid3", 5)
{
        
        Gender 2
        SkinColor 1


        Head 1000
        
        Torso 1003        //1001-1005 pullover;
                        //1010-1014 skirt(nur naked feet);
                        //1020-1025 tshirt;2020 naked
        Legs 1003        //1001-1005 shorts; 2020 naked
        Feet 300        //300naked; 301 302 are espandrillos
        
        //Type Kid for Dialogue
        NPCType 2


}


// Kind Junge 4 - 
Character ("npc_kid4", 5)
{
        
        Gender 2
        SkinColor 1


        Head 1000
        Cap 1002
        Torso 1004        //1001-1005 pullover;
                        //1010-1014 skirt(nur naked feet);
                        //1020-1025 tshirt;2020 naked
        Legs 1004        //1001-1005 shorts; 2020 naked
        Feet 302        //300naked; 301 302 are espandrillos
        
        //Type Kid for Dialogue
        NPCType 2


}


// Kind Junge 5 - 
Character ("npc_kid5", 5)
{
        
        Gender 2
        SkinColor 1


        Head 1000
        
        Torso 1020        //1001-1005 pullover;
                        //1010-1014 skirt(nur naked feet);
                        //1020-1025 tshirt;2020 naked
        Legs 1005        //1001-1005 shorts; 2020 naked
        Feet 300        //300naked; 301 302 are espandrillos
        
        //Type Kid for Dialogue
        NPCType 2


}


// Kind Junge 6 - 
Character ("npc_kid6", 5)
{
        
        Gender 2
        SkinColor 1


        Head 1000
        Cap 1002
        Torso 1021        //1001-1005 pullover;
                        //1010-1014 skirt(nur naked feet);
                        //1020-1025 tshirt;2020 naked
        Legs 1001        //1001-1005 shorts; 2020 naked
        Feet 301        //300naked; 301 302 are espandrillos
        
        //Type Kid for Dialogue
        NPCType 3


}


// Kind Junge 7 - 
Character ("npc_kid7", 5)
{
        
        Gender 2
        SkinColor 1


        Head 1000
        
        Torso 1022        //1001-1005 pullover;
                        //1010-1014 skirt(nur naked feet);
                        //1020-1025 tshirt;2020 naked
        Legs 2021        //1001-1005 shorts; 2020 naked
        Feet 300        //300naked; 301 302 are espandrillos
        
        //Type Kid for Dialogue
        NPCType 3


}


// Kind Junge 8 - 
Character ("npc_kid8", 5)
{
        
        Gender 2
        SkinColor 1


        Head 1000
        
        Torso 1023        //1001-1005 pullover;
                        //1010-1014 skirt(nur naked feet);
                        //1020-1025 tshirt;2020 naked
        Legs 1002        //1001-1005 shorts; 2020 naked
        Feet 300        //300naked; 301 302 are espandrillos
        
        //Type Kid for Dialogue
        NPCType 3


}


// Kind Junge 9 - 
Character ("npc_kid9", 5)
{
        
        Gender 2
        SkinColor 1


        Head 1000
        
        Torso 1024        //1001-1005 pullover;
                        //1010-1014 skirt(nur naked feet);
                        //1020-1025 tshirt;2020 naked
        Legs 1005        //1001-1005 shorts; 2020 naked
        Feet 302        //300naked; 301 302 are espandrillos
        
        //Type Kid for Dialogue
        NPCType 3


}


// Kind Junge 10 - oben ohne
Character ("npc_kid10", 5)
{
        
        Gender 2
        SkinColor 1


        Head 1000
        
        Torso 2021        //1001-1005 pullover;
                        //1010-1014 skirt(nur naked feet);
                        //1020-1025 tshirt;2020 naked
        Legs 1003        //1001-1005 shorts; 2020 naked
        Feet 300        //300naked; 301 302 are espandrillos
        
        //Type Kid for Dialogue
        NPCType 3


}


// Kind M�dchen 11 - pullover
Character ("npc_kid11", 5)
{
        
        Gender 2
        SkinColor 1


        Head 1000
        
        Cap 1000        //1000-1001 hair
        Torso 1005        //1001-1005 pullover;
                                //1010-1014 skirt(nur naked feet);
                                //1020-1025 tshirt;2020 naked
        Legs 2021        //1001-1005 shorts; 2020 naked
        Feet 300        //300naked; 301 302 are espandrillos
        
        //Type Kid for Dialogue
        NPCType 2


}


// Kind M�dchen 12 - 
Character ("npc_kid12", 5)
{
        
        Gender 2
        SkinColor 1


        Head 1000
        
        Cap 1001        //1000-1001 hair
        Torso 1010        //1001-1005 pullover;
                                //1010-1014 skirt(nur naked feet);
                                //1020-1025 tshirt;2020 naked
        Legs 2021        //1001-1005 shorts; 2020 naked
        Feet 301        //300naked; 301 302 are espandrillos
        
        //Type Kid for Dialogue
        NPCType 2


}


// Kind M�dchen 13 - 
Character ("npc_kid13", 5)
{
        
        Gender 2
        SkinColor 1


        Head 1000
        
        Cap 1000        //1000-1001 hair
        Torso 1011        //1001-1005 pullover;
                                //1010-1014 skirt(nur naked feet);
                                //1020-1025 tshirt;2020 naked
        Legs 2021        //1001-1005 shorts; 2020 naked
        Feet 300        //300naked; 301 302 are espandrillos
        
        //Type Kid for Dialogue
        NPCType 2


}


// Kind M�dchen 14 - 
Character ("npc_kid14", 5)
{
        
        Gender 2
        SkinColor 1


        Head 1000
        
        //TRANSVESTIT Cap 1001        //1000-1001 hair
        Torso 1012        //1001-1005 pullover;
                        //1010-1014 skirt(nur naked feet);
                        //1020-1025 tshirt;2020 naked
        Legs 2021        //1001-1005 shorts; 2020 naked
        Feet 302        //300naked; 301 302 are espandrillos
        
        //Type Kid for Dialogue
        NPCType 2


}


// Kind M�dchen 15 - 
Character ("npc_kid15", 5)
{
        
        Gender 2
        SkinColor 1


        Head 1000
        
        Cap 1001        //1000-1001 hair
        Torso 1013        //1001-1005 pullover;
                        //1010-1014 skirt(nur naked feet);
                        //1020-1025 tshirt;2020 naked
        Legs 2021        //1001-1005 shorts; 2020 naked
        Feet 300        //300naked; 301 302 are espandrillos
        
        //Type Kid for Dialogue
        NPCType 2


}


// Kind M�dchen 16 - 
Character ("npc_kid16", 5)
{
        
        Gender 2
        SkinColor 1


        Head 1000
        
        Cap 1000        //1000-1001 hair
        Torso 1014        //1001-1005 pullover;
                        //1010-1014 skirt(nur naked feet);
                        //1020-1025 tshirt;2020 naked
        Legs 2021        //1001-1005 shorts; 2020 naked
        Feet 301        //300naked; 301 302 are espandrillos
        
        //Type Kid for Dialogue
        NPCType 3


}


// Kind M�dchen 17 - tshirt
Character ("npc_kid17", 5)
{
        
        Gender 2
        SkinColor 1


        Head 1000
        
        Cap 1000        //1000-1001 hair
        Torso 1025        //1001-1005 pullover;
                        //1010-1014 skirt(nur naked feet);
                        //1020-1025 tshirt;2020 naked
        Legs 1004        //1001-1005 shorts; 2020 naked
        Feet 301        //300naked; 301 302 are espandrillos
        
        //Type Kid for Dialogue
        NPCType 3


}


// Kind M�dchen 18 - (nicht mehr naked)
Character ("npc_kid18", 5)
{
        
        Gender 2
        SkinColor 1


        Head 1000
        
        Cap 1001        //1000-1001 hair
        Torso 1021        //1001-1005 pullover;
                        //1010-1014 skirt(nur naked feet);
                        //1020-1025 tshirt;2020 naked
        Legs 2021        //1001-1005 shorts; 2020 naked
        Feet 300        //300naked; 301 302 are espandrillos
        
        //Type Kid for Dialogue
        NPCType 3


}


////////////////---FEMALES--//////////////////////////////////////////




// Erwachsene Frau 1 - normal
Character ("npc_female1", 5)
{
        
        Gender 1
        SkinColor 1


        Head 2001        //e brown
        Cap 88        //hair 23
        Torso 206        //tshirt white
        Legs 127        //tight jeans
        Feet 81        //ballarinas02


}
// Erwachsene Frau 2 - edel
Character ("npc_female2", 5)
{
        
        Gender 1
        SkinColor 0


        Head 14
        Cap 26        //hair 06
        Torso 70        //shirt brown
        Legs 159        //skirt grey
        Feet 80        //ballarinas01
        
}
// Erwachsene Frau 3 - jung
Character ("npc_female3", 5)
{
        
        Gender 1
        SkinColor 1


        Head 2001        //e brown
        Cap 36        //hair 08
        Torso 38        // tshirt 12
        Legs 184        //hotpants 01
        Feet 20        //feet chucks


}


// Erwachsene Frau 4 - bitch1
Character ("npc_female4", 5)
{
        
        Gender 1
        SkinColor 0


        Head 14        //
        Cap 57        //hair 13
        Torso 2010        // bikini
        Legs 172        //hotpants camo03
        Feet 70        //bitchboots




}


// Erwachsene Frau 5- bitch2
Character ("npc_female5", 5)
{
        
        Gender 1
        SkinColor 1


        Head 2001        
        Cap 64        //15 black
        Torso 2011        // bikini
        Legs 179        // hotpants blue        
        Feet 61        //cboots
        




}


// Erwachsene Frau 5- bitch3
Character ("npc_female6", 5)
{
        
        Gender 1
        SkinColor 2


        Head 4        
        Cap 84        //20 black
        Torso 315        // top
        Legs 186        // hotpants         
        Feet 71        //bitchboots
        Glasses 31 




}




// Erwachsene Frau  - poor1
Character ("npc_female7", 5)
{
        
        Gender 1
        SkinColor 1


        Head 2001
        Cap 60        // hair 14 black
        Torso 306        //brown top 1
        Legs 182        //hotpants grey
        Feet 11        //barefoot brown
        
        //Type Beggar
        NPCType 1


}


// Erwachsene Frau  - poor2
Character ("npc_female8", 5)
{
        
        Gender 1
        SkinColor 1


        Head 2001
        Cap 214        //strohhut
        Torso 2011        //bikini brown
        Legs 115
        Feet 11        //barefoot brown
        
        //Type Beggar
        NPCType 1


}


// Erwachsene Frau  - poor3
Character ("npc_female9", 5)
{
        
        Gender 1
        SkinColor 1


        Head 2001
        Cap 74        // hair 17 brown
        Torso 200        //tshirt beige
        Legs 180        //hp brown
        Feet 11        //barefoot brown


        //Type Beggar
        NPCType 1


}


// Erwachsene Frau  - rich1
Character ("npc_female10", 5)
{
        
        Gender 1
        SkinColor 0


        Head 14
        Cap 26        //hair 06
        Torso 120        //jacket 1
        Legs 154        //skirt beige
        Feet 82        //ballarinas03




}


// Erwachsene Frau  - rich2
Character ("npc_female11", 5)
{
        
        Gender 1
        SkinColor 0


        Head 14
        Cap 69        //hair 16 blonde
        Torso 93        //lshrit white
        Legs 155        //skirt black
        Feet 81        //ballarinas03
        
        Glasses 22        //black sungl matrix




}


// Erwachsene Frau  - rich3
Character ("npc_female12", 5)
{
        
        Gender 1
        SkinColor 0


        Head 14
        Cap 59        //hair 13 red
        Torso 129        //jacket white
        Legs 126        //tr white
        Feet 80        //ballarinas01


        Glasses 21 


}


////////////////---MALES--////////////////////////////////////////////


// Erwachsener Mann 1 - gaertner
Character ("npc_male1", 5)
{
        
        Gender 0
        SkinColor 0


        Head 0
        Cap 214        //strohhut
        Torso 175        //coat grey
        Legs 125        // trousers grey        
        Feet 21        // shoes leather








}
// Erwachsener Mann 2 - business
Character ("npc_male2", 5)
{
        
        Gender 0
        SkinColor 1


        Cap        540        //scully black
        Head 2000
        Torso 123        //jacket beige
        Legs 127        // trousers jeans
        Feet 22        // shoes sport






}
// Erwachsener Mann 3 - biker
Character ("npc_male3", 5)
{
        
        Gender 0
        SkinColor 1


        Head 2000
        Cap 108        //cap black
        Torso 150        //bjacket 01
        Legs 138        //trousertight leather IN
        Feet 62        //cboots 03_02








}
// Erwachsener Mann 4 - employee
Character ("npc_male4", 5)
{
        
        Gender 0
        SkinColor 1
        
        Head 2000
        Cap 189        //hat blue
        Torso 76        //shirt 03
        Legs 202        //shorts blue
        Feet 40        //boots






}
// Erwachsener Mann 5 - normaler typ
Character ("npc_male5", 5)
{
        
        Gender 0
        SkinColor 1


        Head 2000
        
        Torso 87        //lshirt 
        Legs 31        //combat green
        Feet 41        //boots 02


        Glasses 22         //sunglasses black


}






// Erwachsener Mann -  Doctor 01
Character ("npc_male6", 5)
{
        
        Gender 0
        SkinColor 0


        Head 5        
        
        Cap 553        // hair pferdeschwanz grey
        Glasses 31        //sunglasses
        
        Torso 176        //coat white
        Legs 103        //trouser brown
        Feet 25        //normal white




}


// Erwachsener Mann  / arm1
Character ("npc_male7", 5)
{
        
        Gender 0
        SkinColor 1


        Head 2000        
        
        //Cap        230        //bandana beige
        
        Torso 225        //lshirt dirty
        Legs 115        //trouser dirty
        Feet 0        //baerfoot




}


// Erwachsener Mann / arm2
Character ("npc_male8", 5)
{
        
        Gender 0
        SkinColor 1


        Head 2000        
        
        Cap 214        //strohhut
        Torso 6        //undershirt2
        Legs 115        //trouser dirty
        Feet 0        //baerfoot
        
        //Type Beggar
        NPCType 1


}


// Erwachsener Mann / arm3
Character ("npc_male9", 5)
{
        
        Gender 0
        SkinColor 1


        Head 13
        
        Cap 235        //bandana grey
        Torso 2001        // naked brown
        Legs 205         //shorts grey
        //Feet 0        //barefoot
        Feet 83        //rubberboots
        
        //Type Beggar
        NPCType 1


}


// Erwachsener Mann / arm
Character ("npc_male10", 5)
{
        
        Gender 0
        SkinColor 0


        Head 6
        
        Cap 214        //strohhut
        Torso 0         // white shirt 1
        Legs 115        //trouser dirty
        Feet 0        //barefoot
        
        //Type Beggar
        NPCType 1


}


// Erwachsener Mann / reich
Character ("npc_male11", 5)
{
        
        Gender 0
        SkinColor 0


        Head 5        
        Cap        538        // igor grey
        
        Torso 121        // jacket 02
        Legs 125        // trouser grey
        Feet 23        // normal black


        Glasses 20         // glasses brown
}


// Erwachsener Mann / reich
Character ("npc_male12", 5)
{
        
        Gender 0
        SkinColor 0


        Head 11        
        Cap 526        // lynx blond
        
        Torso 127        // jacket green
        Legs 123        // tr brown
        Feet 21        // leather


        
}


// Erwachsener Mann / reich
Character ("npc_male13", 5)
{
        
        Gender 0
        SkinColor 0


        Head 12        
        Cap 208        // hat b black
        
        Torso 129        //jacket white
        Legs 126        // tr white
        Feet 61        //cboots


        
}


//  Gefaengnissinsasse 1
Character ("npc_male_jail1", 5)
{
        
        Gender 0
        SkinColor 1


        Head 13
        
        Portrait 1010 //Wrong portrait yet, is needed for recruitment
        
        Agility 53
        Dexterity 62
        Strength 73
        Wisdom 49
        Perception 52
        Marksmanship 51
        Mechanics 34
        Explosives 38
        Medical 12
        Level 2
        Sneak 58
        
        Torso 2001        
        Legs 2001
        Feet 1


        Additem 2078 //jail shirt
        Additem 3129 //trousers jail
        
        Glasses 21        //glasses
}


// Gefaengnissinsasse 2
Character ("npc_male_jail2", 5)
{
        
        Gender 0
        SkinColor 0


        Head 3
        
        Portrait 1010 //Wrong portrait yet, is needed for recruitment
        
        Agility 41
        Dexterity 69
        Strength 73
        Wisdom 49
        Perception 52
        Marksmanship 51
        Mechanics 34
        Explosives 38
        Medical 12
        Level 2
        Sneak 58
        
        Torso 2000        
        Legs 2000
        Feet 0
        
        Additem 5020        // chucks
        
        Additem 2078 //jail shirt
        Additem 3129 //trousers jail
        
}


//  Gefaengnissinsasse 3
Character ("npc_male_jail3", 5)
{
        
        Gender 0
        SkinColor 1


        Head 2000
        
        Portrait 1010 //Wrong portrait yet, is needed for recruitment
        
        Agility 75
        Dexterity 40
        Strength 62
        Wisdom 49
        Perception 52
        Marksmanship 54
        Mechanics 34
        Explosives 38
        Medical 12
        Level 2
        Sneak 58
        
        
        Torso 2001        //naked brown
        Legs 2001
        Feet 1


        Additem 3129 //trousers jail
        Additem 5020        // chucks
        


}


//  Gefaengnissinsasse 4
Character ("npc_male_jail4", 5)
{
        
        Gender 0
        SkinColor 0


        Head 12
        
        Portrait 1010 //Wrong portrait yet, is needed for recruitment
        
        Agility 71
        Dexterity 54
        Strength 73
        Wisdom 32
        Perception 49
        Marksmanship 46
        Mechanics 31
        Explosives 38
        Medical 15
        Level 2
        Sneak 51
        
        
        Torso 2000        //naked white
        Legs 2000
        Feet 0
        
        Additem 3129 //trousers jail
        Additem 5020        // chucks
        


}


//  Gefaengnissinsasse 5
Character ("npc_male_jail5", 5)
{
        
        Gender 0
        SkinColor 1


        Head 2000
        
        Portrait 1010 //Wrong portrait yet, is needed for recruitment
        
        Agility 44
        Dexterity 49
        Strength 61
        Wisdom 56
        Perception 61
        Marksmanship 59
        Mechanics 34
        Explosives 44
        Medical 12
        Level 2
        Sneak 58
        
        Torso 2001        
        Legs 2001
        Feet 1


        Additem 3129 //trousers jail
        Additem 5020        // chucks
        Additem 1236        //bandana white
        Additem 2078 //jail shirt
}


//  Gefaengnissinsasse 6
Character ("npc_male_jail6", 5)
{
        
        Gender 0
        SkinColor 2


        Head 01
        
        Portrait 1010 //Wrong portrait yet, is needed for recruitment
        
        Agility 53
        Dexterity 62
        Strength 71
        Wisdom 49
        Perception 52
        Marksmanship 54
        Mechanics 34
        Explosives 38
        Medical 12
        Level 2
        Sneak 58
        
        Torso 2002        
        Legs 2002
        Feet 2
        
        Additem 2078 //jail shirt
        Additem 3129 //trousers jail
        Additem 5020// chucks
        
}


//  OP doc 01
Character ("npc_male_op1", 5)
{
        
        Gender 0
        SkinColor 2
        
        Cap 248


        Head 01
        
        
        Torso 79 
        Legs 116
        Feet 25


}


//miner01
Character ("miner_01", 5)
{
        
        Gender 0
        SkinColor 1
        Eyecolor 1
        
        Head 2000
        Portrait 1006
        
        
        Agility 50
        Dexterity 40
        Strength 80
        Wisdom 45
        Perception 45
        Marksmanship 35
        Mechanics 40
        Explosives 55
        Medical 15
        Level 1
        Sneak 35
        
        
        Torso 2001        
        Legs 2001
        Feet 1


        AddItem 2028 // Tshirt
        AddItem 3044  // desert camo
        AddItem 5040 // Sneaker White
                AddItem 1233        //bandana brown
        
        //VoiceType 148
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////                
        TextIndex 1
        
}


//miner02
Character ("miner_02", 5)
{
        
        Gender 0
        SkinColor 1
        Eyecolor 1
        
        Head 13
        Portrait 1002
        
        Agility 52
        Dexterity 36
        Strength 88
        Wisdom 32
        Perception 37
        Marksmanship 44
        Mechanics 39
        Explosives 41
        Medical 33
        Level 1
        Sneak 12
        
        Torso 2001        
        Legs 2001
        Feet 1


        AddItem 2028 // Tshirt
        AddItem 3044  // desert camo
        AddItem 5040 // Sneaker White
                
        //VoiceType 148
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////                
        TextIndex 1
        
}


//miner03
Character ("miner_03", 5)
{
        
        Gender 0
        SkinColor 0
        Eyecolor 1
        
        Head 0
        Portrait 1008
        
        Torso 2000        
        Legs 2000
        Feet 0
        
        Agility 32
        Dexterity 41
        Strength 65
        Wisdom 41
        Perception 62
        Marksmanship 42
        Mechanics 25
        Explosives 42
        Medical 21
        Level 1
        Sneak 23


        AddItem 2028 // Tshirt
        AddItem 3044  // desert camo
        AddItem 5040 // Sneaker White
        
        
        //VoiceType 148
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////                
        TextIndex 1
        
}


////////////////////////////////////////////////////////////////////////////////////
///////////////////////---UNIQUE-NPCS--//////////////////////////////////////////


// rich kid
Character ("Rich Kid", 5)
{
        Gender 0
        SkinColor 0
        Eyecolor 0
        
        Head 30
        Portrait 1006
        //Cap 558        //static red
        
        Torso 2000
        Legs  206        //shorts white
        Feet 0
        Glasses 21        //glasses black


        AddItem 1113        //cap white
        AddItem 2074        //hawaii blue
        
  RejectAnswer 0


        //VoiceType 160
        VoiceType 161
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        TextIndex 1
                
}
// 75 Deidranna
Character ("Deidranna", 2) 
{
        
        Gender 1
        SkinColor 0
        Portrait 1075
        Eyecolor 1
        FacialAnimType 3


        Level 9
        
        Head 75
        Cap 31        //hair Deidranna
        Torso 152        //bjacketblack
        //Torso 88        //lshirt black
        //Legs 159        //skirt grey
        Legs 136        //
        Feet 50        //bikerboots
        
        RejectAnswer 1


        VoiceType 238
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////
        TextIndex 4
        
        Agility 97
        Dexterity 87
        Strength 90
        Wisdom 91
        Perception 70
        Marksmanship 99
        Mechanics 75
        Explosives 99
        Medical 20
        Level 9
        Sneak 95
        
        AddItem 4000         // Kevlar Vest +1        
        
        AddItem 18 // HK21 Machinegun
        AddItem 901 // 7.62mmN 
        AddItem 901 // 7.62mmN 
        AddItem 901 // 7.62mmN 
        AddItem 97 //  Eotech
        AddItem 125 // Frag Grenade


        XPForKilling 400


}


//85 Brenda Drake // bikerchick
Character ("Brenda", 5)
{
        
        Gender 1
        SkinColor 0
        Eyecolor 0
        Cap 92        //brenda 
        
        Head 85
        Portrait 1075
        FacialAnimType 3 
        //Portrait 1014
        //FacialAnimType 0


        Torso 37        //tshirt 11
        Legs 128        // leather tr        
        Feet 40        //boots        
        
        //Glasses 30        //sungl
        
        VoiceType 85
        
        RejectAnswer 2
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        TextIndex 4
        
}


//80 Dr. Steven Willis
Character ("Willis", 5)
{
        Gender 0
        SkinColor 0
        EyeColor 0
        
        Head 05
        Portrait 1002
        Cap 526        //lynx blond
        
        Torso 3
        Legs 2000
        Feet 0


        AddItem 2176        //coat w
        AddItem 3120        // trousers beige
        AddItem 5025        //normal white


        VoiceType 80
        RejectAnswer 3        
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        TextIndex 1
        
}
//86 Peter Kingpin Klaus
Character ("Kingpin", 5)
{
        
        Gender 0
        SkinColor 1


        Head 156
        Portrait 1008
        Eyecolor 1
        Cap 500        // grunty black
        Torso 121        //jacket 
        Legs 126         //tr w
        Feet 63
        
        Glasses 31        //sunglasses big
        
        VoiceType 86
        RejectAnswer 4
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        TextIndex 1
        
}


//97 Skyrider 
Character ("Skyrider", 5)
{
        
        Gender 0
        SkinColor 2
        Eyecolor 1


        Head 18
        Portrait 1001
        
        Cap 265
        Torso 152        //bjacketblack
        Legs 122         //trousers blue        
        Feet 23        //normal black
        
        AddItem 1109        //cap blue
        
        VoiceType 97
        RejectAnswer 5
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        TextIndex 1
        


}


//98 Pablo Greco //cargo department at airport


///// NOT USED FOR QUESTS ////


Character ("Pablo", 5)
{
        
        Gender 0
        SkinColor 1
        Eyecolor 1


        Head 2000
        Portrait 1007
        Cap        535        
        Torso 206
        Legs 202         //shorts blue        
        Feet 24        //normal brown
  
          RejectAnswer 6        


        VoiceType 98


        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        TextIndex 1


        
}


//100 Father John Walker - JACKET+HEAD MISSING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Walker", 5)
{
        
        Gender 0
        SkinColor 0
        Eyecolor 1
        
        Head 100
        Portrait 1012
        //Cap 108
        Torso 171        
        Legs 101 
        Feet 24        


        Glasses 21 //brown glasses
        AddItem 6021//brown glasses
        VoiceType 100
        
  RejectAnswer 7
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        TextIndex 1
                
}


//NUR EINGETAGEN DAMIT TEST MAP CHARACTERS GEHT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Father", 5)
{
        
        Gender 0
        SkinColor 0
        Eyecolor 1
        
        Head 100
        Portrait 1012
        //Cap 108
        Torso 171        
        Legs 101 
        Feet 24        


        Glasses 21 //brown glasses
        //AddItem 6021//brown glasses
        VoiceType 100
        
  RejectAnswer 7
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        TextIndex 1
                
}




// LOOKALIKE OF FATHER FOR TEST QUEST ON TEST MAP
Character ("Father_Test", 5) 
{
        Gender 0
        SkinColor 0
        Eyecolor 1
        
        Head 100
        Portrait 1012
        //Cap 108
        Torso 171        
        Legs 101 
        Feet 24        
        Glasses 21 //brown glasses
        //AddItem 6021//brown glasses
        
        //VoiceType 200
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        TextIndex 100
                
}


// LOOKALIKE OF FATHER FOR TEST SHOP ON TEST MAP
Character ("Father_Shop", 5) 
{
        Gender 0
        SkinColor 0
        Eyecolor 1
        
        Head 100
        Portrait 1012
        //Cap 108
        Torso 171        
        Legs 101 
        Feet 24        
        
        UnlockTrader 
        
        Glasses 21  //brown glasses
        //AddItem 6021//brown glasses
        
        //VoiceType 201
        
        TextIndex 6
        RejectAnswer 21
        TraderMoney 5000
        
        
        // TRADING
        AddTradeItem 1 1 -1 -1 0
        AddTradeItem 12 1 -1 -1 0
        AddTradeItem 42 1 -1 -1 0
        AddTradeItem 90 1 -1 -1 0
        
        AddTradeItem 6022 1 -1 -1 0
        AddTradeItem 6030 1 -1 -1 0
        AddTradeItem 6031 1 -1 -1 0
        
        AddTradeItem 1260 1 -1 -1 0
        AddTradeItem 1120 1 -1 -1 0
        
        // ammunition
        AddTradeItem 900 1 -1 -1 0
        AddTradeItem 901 1 -1 -1 0
        AddTradeItem 902 1 -1 -1 0
        AddTradeItem 903 1 -1 -1 0
        AddTradeItem 904 1 -1 -1 0
        AddTradeItem 905 1 -1 -1 0
        AddTradeItem 906 1 -1 -1 0
        AddTradeItem 907 1 -1 -1 0
        AddTradeItem 908 1 -1 -1 0
        AddTradeItem 909 1 -1 -1 0
        AddTradeItem 910 1 -1 -1 0
}




//101 Fatima //mother
Character ("Fatima", 5)
{        
        
        Gender 1
        SkinColor 2
        EyeColor 1
        


        Head 4
        Portrait 1004
        FacialAnimType 0
        Cap 18        //hair 5 black
        
        Torso 69        //shirt blue
        Legs 156        //skirt blue
        Feet 80        //ballarinas
        
        VoiceType 101
        
        RejectAnswer 8
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////
        TextIndex 4
        
}




        
//105 Dr.  Ernest Pippin / scientist / EVIL!
Character ("Ernest", 4)
{
        
        Gender 0
        SkinColor 0
        EyeColor 1
        
        Head 11
        Portrait 1011
        Cap        538        //trevor grey
        
        Torso 3
        Legs 2000
        Feet 0


        AddItem 2123        //jacket beige
        AddItem 3125        // trousers - grey
        AddItem 5024        //normal brown
        AddItem 6021        //glasses brown
        
        AddItem 43
        AddItem 901
        AddItem 901
        AddItem 901
        AddItem 901
        
        VoiceType 105
        
        RejectAnswer 9
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////                
        TextIndex 1
        
}




//127 Eldin Fiddes //old
Character ("Eldin", 5)
{
        
        Gender 0
        SkinColor 0
        Eyecolor 0
        
        Head 127
        Portrait 1010
        Cap        533        //igor grey
        
        Torso 2000
        Legs  202        //shorts blue
        Feet 0


        Additem 2088        //lshirt black
        Additem 3120        //tr beige
        AddItem 5023        //normal black
        
        VoiceType 127
        
        RejectAnswer 11
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        TextIndex 1
        
}


//130 Alexander Fredo
Character ("Fredo", 5)
{
        
        Gender 0
        SkinColor 0
        Eyecolor 1
        
        Head 130
        Portrait 1010        //shadow
        Cap 559        //fredo
        
        Torso 1
        Legs  202        //shorts blue
        Feet 0


        Additem 2151        //bjacket redblack
        Additem 3128        //leather
        AddItem 5063        //cboots
        
        VoiceType 130
        
        RejectAnswer 12
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        TextIndex 1
                
}


//135 Elliot Messenger
Character ("Elliot", 4)
{
        
        Gender 0
        SkinColor 0
        Eyecolor 0
        
        Head 9
        Portrait 1005
        
        //Cap 505        //steroid black
        Cap 109
        Torso 2000
        Legs 2000
        Feet 0


        Additem 2029        //tshirt 03
        Additem 3127        //jeans 
        AddItem 5020        //chucks
        AddItem 192                //QuestKey
        
        AddItem 25
        AddItem 909
        AddItem 909
        AddItem 909
        AddItem 909
        AddItem 192
        
        VoiceType 135
        
        RejectAnswer 13
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////                
        TextIndex 1
}


//139 Doreen Harrows //a cruel factory owner
Character ("Doreen", 4)
{
        
        Gender 1
        SkinColor 0
        Eyecolor 1
        FacialAnimType 0


        Head 14
        Portrait 1014
        Cap 78        //hair 18 brown
        Torso 128        //jacket grey
        //Torso 92        //grey lshirt
        Legs 126        // tr white        
        Feet 80        //ballarinas        
        
        Glasses 30        //sungl
        
        Agility 77
        Dexterity 72
        Strength 70
        Wisdom 79
        Perception 79
        Marksmanship 77
        Mechanics 74
        Explosives 76
        Medical 72
        Level 6
        Sneak 77


        AddItem 843 // Necklace
        
        AddItem 40
        AddItem 911
        AddItem 911
        AddItem 911
        
        VoiceType 139
        
        RejectAnswer 14
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        TextIndex 1
}


//148 Matt//miner
Character ("Matt", 5)
{
        
        Gender 0
        SkinColor 2
        Eyecolor 1
        
        Head 01
        Portrait 1000
        
        Torso 2002
        Legs 2002
        Feet 2


        Additem 2203        //tshirt brown
        Additem 3030        //combat brown
        AddItem 5040
        
        VoiceType 148
        
        RejectAnswer 15
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////                
        TextIndex 1
        
}


//156 Oswald//miner
Character ("Oswald", 5)
{
        
        Gender 0
        SkinColor 0
        Eyecolor 1


        Head 156
        Portrait 1002
        
        Torso 8
        Legs  2001
        Feet 1


        Additem 2203        //tshirt brown
        Additem 3030        //combat brown
        AddItem 5040
        
        VoiceType 156        
        
        RejectAnswer 16
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        TextIndex 1
        
}


//Mickey ?number ?portrait  // buys bloodcat remains
Character ("Mickey", 5)
{
        
        Gender 0
        SkinColor 0
        Eyecolor 1


        Head 7
        Portrait 1007
        Torso 203         //tshirt brown
        Legs 47        //combat beige
        Feet 41         //boots beige        
        
        AddItem 1180        //hat camo
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        
  RejectAnswer 16  // same as Oswald
  TextIndex 1
        //VoiceType 1
}


//78 Carmen //head hunter-male!--HAIR MISSING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Carmen", 5)
{
        
        Gender 0
        SkinColor 0
        Eyecolor 1


        Head 12
        Portrait 1010
        Cap 572        // md brown
        Torso 151        //bjacket 01 02
        Legs 111        //tr leather
        Feet 50        //bikerboots        


        VoiceType 78
        
        RejectAnswer 17
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        TextIndex 1
        
}




//109 Martha Graham  //misses her son--HEAD MISSING!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Martha", 5)
{
        
        Gender 1
        SkinColor 0
        Eyecolor 1


        Head 14
        Portrait 1075
        FacialAnimType 3
        Cap 20
        Torso 92
        Legs 157
        Feet 81        //ballarinas
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        TextIndex 4
        //VoiceType 4
        
}


//147 Keith Hemps   // weapondealer
Character ("Keith", 5)
{
        
        Gender 0
        SkinColor 0
        Eyecolor 1


        Head 6
        Portrait 1006
        Cap        532
        Torso 67
        Legs 200 
        Feet 0
        //Feet 24                
        
        Glasses 30        //glasses 
        Attachment 80        //holster
        AddItem 4003
        Additem 1260        //helmet
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        RejectAnswer 16
  TextIndex 1
        //VoiceType 1
}




//////////////////////////////////////////////////////////////////////////////////
///////////////////////---MOST WANTED NPCS--/////////////////////////////////
        
//82 Matron of Mayhem MOM
Character ("MOM", 4)
{
        Gender 1
        SkinColor 0
        Eyecolor 1
        //portrait check!
        Head 39
        Portrait 1017
        EyeColor 2
        FacialAnimType 1
        
        Cap 17        //hair 4 red
        
        Torso  2010//top 01 01
        Legs 171        //hotpants camo3
        Feet 10
        
        AddItem 2029        //tshirt 3 (red)
        AddItem 5040        //boots black
        //AddItem 3060        //combat knee camo1
        AddItem 6002        //facecloth wp
        AddItem 4005        //vest
        
        Attachment 50        //knife
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        AddItem 51  // Grenadelauncher
        AddItem 912 //Rocket
        AddItem 912 //Rocket
        AddItem 912 //Rocket
        AddItem 42  // Beretta 93R
        AddItem 911 //9_mm
        AddItem 911 //9_mm
        AddItem 101 //Medkit
        
        //HP 73
        Agility 95
        Dexterity 86
        Strength 74
        Wisdom 99
        Perception 90
        Marksmanship 35
        Mechanics 8
        Explosives 78
        Medical 78
        Level 7
        Sneak 39        
}


//83  Impostor // neat cleaver murderer
Character ("Impostor", 4)
{
        Gender 0
        SkinColor 0
        Eyecolor 0
        
        Head  03
        Portrait 1003
        Torso 2000
        Legs 2000
        Feet 0
        
        AddItem 1251        //muetze brown
        AddItem 2090        // lshirt brown
        AddItem 3121        // trousers black
        AddItem 5020        //chucks
        AddItem 6021        //glasses brown
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////                
        AddItem 18 // HK21 Machinegun
        AddItem 901 // 7.62mm Nato 
        AddItem 901 // 7.62mm 
        AddItem 901 // 7.62mm 
        AddItem 901 // 7.62mm 
        AddItem 97 //  Eotech
        AddItem 125 // Frag Grenade
        
        //Attributes
        Agility 76
        Dexterity 89
        Strength 87
        Wisdom 89
        Perception 86
        Marksmanship 78
        Mechanics 12
        Explosives 58
        Medical 12
        Level 8
        Sneak 25
}        




//200  Tiffany Eddie // nunderworld gangster
Character ("Eddie", 4)
{
        Gender 0
        SkinColor 0
        Eyecolor 1
        
        Head  09
        Portrait 1005
        Cap        545        //thor black
        Torso 2000
        Legs 2000
        Feet 0
        
        AddItem 2124        // jacket black
        AddItem 3121        // trousers black
        AddItem 5063        //cowboy white
        AddItem 6022        //sunglasses black
                        
        AddItem 8 // G3
        AddItem 901 // 7.62mmN 
        AddItem 901 // 7.62mmN 
        AddItem 901 // 7.62mmN 
        AddItem 901 // 7.62mmN 
        AddItem 95 // Scope
        
        AddItem 43 // Automag
        AddItem 901 // 7.62mmN 
        AddItem 125 // Frag Grenade
        
        //Attributes
        Agility 91
        Dexterity 96
        Strength 73
        Wisdom 92
        Perception 91
        Marksmanship 89
        Mechanics 86
        Explosives 65
        Medical 4
        Sneak 68
        Level 8
}


//111  Theodore Rexall T-Rex // against government
Character ("T-Rex", 4)
{
        Gender 0
        SkinColor 1
        Eyecolor 1
        
        Head  2000
        Portrait 1001
        Cap 505        //steroid black
        Torso 2001
        Legs 2001
        Feet 1
        
        AddItem 2203        // tshirt brown
        AddItem 3093        // combatknee_short white
        AddItem 5040        //boots black
        AddItem 4003        //vest
        
        Attachment 60         //knife
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////                
        AddItem 17 // fn_minimi
        AddItem 908 // 5.56mm
        AddItem 908 // 5.56mm 
        AddItem 908 // 5.56mm
        AddItem 908 // 5.56mm
        AddItem 908 // 5.56mm
        
        AddItem 96 //  Scope
        AddItem 125 // Frag Grenade
        AddItem 127 // Stun Grenade
        AddItem 160 // C4
        AddItem 140 // Mine
        AddItem 104 // Syringe
        
        //Attributes
        Agility 85
        Dexterity 92
        Strength 118
        Wisdom 88
        Perception 99
        Marksmanship 90
        Mechanics 76
        Explosives 73
        Medical 45
        Sneak 58
        Level 9
}


//202  Sammy Elgin The Druggist // Poisoner
Character ("Druggist", 4)
{
        Gender 0
        SkinColor 0
        Eyecolor 0
        
        Head  9
        Portrait 1001
        //Cap        532                //igor brown
        Torso 2000
        Legs 2000
        Feet 0
        
        AddItem 2071        // shirt green
        AddItem 3069        // Combat jeans blue
        AddItem 5040        //boots black
        AddItem 4001        //Vest
        AddItem 6040        //Gasmask
        AddItem 1145        //Helmet Grey with Googles
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////                
        AddItem 29 // Thompson
        AddItem 903 // 45cal
        AddItem 903 // 45cal
        AddItem 903 // 45cal 
        AddItem 903 // 45cal
        AddItem 903 // 45cal
        AddItem 97 //  Eotech
        AddItem 128 // Gas Grenade
        AddItem 128 // Gas Grenade
        AddItem 128 // Gas Grenade
        //AddItem 153 // Axe
        AddItem 104 // syringe
        AddItem 104 // syringe
        AddItem 749 // Dead Rat
        
        //Attributes
        Agility 91
        Dexterity 96
        Strength 102
        Wisdom 97
        Perception 95
        Marksmanship 99
        Mechanics 44
        Explosives 65
        Medical 90
        Sneak 58
        Level 10
}
////////////-q_Slay is used for testquets, this Slay is used for the real ingame quest-//////////////
//64  Slay // deadly sniper// RPC AS WELL !?
Character ("Slay", 4)
{
        Gender 0
        SkinColor 0
        Eyecolor 0
        
        Head  35
        Portrait 1008
        Torso 2000
        Legs 2000
        Feet 0
        
        AddItem 2088        //lshirt black
        AddItem 3025        //combat camo 06
        AddItem 5023        //normal black
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////                
        AddItem 22 // PSG1
  AddItem 901 // 7.62mmN 
        AddItem 901 // 7.62mmN 
        AddItem 901 // 7.62mmN 
        AddItem 901 // 7.62mmN 
        AddItem 125 // Frag Grenade
        
        Agility 88
        Dexterity 72
        Strength 85
        Wisdom 12
        Perception 90
        Marksmanship 99
        Mechanics 32
        Explosives 51
        Medical 37
        Level 6
        Sneak 54
}


/////////////////////////////////////////////////////////////////////////////////
/////////////////////////TRADER - NPCs/////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////


// For Traders:
// AddTadeItem <Id> <Amount> <FirstIncreaseAtHour> <IncreaseInterval> <DesiredStock>
// Remark - FirstIncreaseAtHour: add 24 for 'day 0' (e.g. day 1 at 4pm corresponds to 40h)


//01 Herve (duplicate of Herve) 
//Sells his weapons from old times, but only has little ammo reserves
//****OLD HERVE DELETED and removed 01_ prenom here****
Character ("Herve", 5)
{
        
        Gender 0
        SkinColor 1
        Eyecolor 1


        Head 13
        Portrait 1011
        Cap        539        
        Torso 75        //hawaii 2
        Legs 206        //shorts white
        Feet 20                //chucks        


        Glasses 31        //sunglasses big
        Attachment 60        //knife


          RejectAnswer 20
          TextIndex 0
          
          TraderMoney 124732


        //Unlocks by finding Ira
                
        //*****SPECIAL WWII SHOP*****
        //Weapons
        AddTradeItem 29 1 48 24 1
        AddTradeItem 16 1 48 24 1
        AddTradeItem 46 1 48 24 1
        AddTradeItem 903 8 48 24 8
        AddTradeItem 910 6 48 24 6
        AddTradeItem 903 3 48 24 3
        AddTradeItem 910 1 48 24 1
        AddTradeItem 903 3 48 24 3
        AddTradeItem 910 3 48 24 3
        
        //And some revolvers
        AddTradeItem 36 1 48 24 1
        AddTradeItem 36 1 -1 -1 0
        AddTradeItem 36 1 -1 -1 0
        AddTradeItem 902 1 48 24 1
        AddTradeItem 902 1 48 24 1
        AddTradeItem 902 1 48 24 1
        AddTradeItem 902 1 48 24 1
        AddTradeItem 7 1 48 24 1
        
        ///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        
        //VoiceType 1
        


}


//02 Tony JOHNSON (based on Keith)// Has the biggest weaponshop on whole Arulco
Character ("Tony", 5)
{
        
        Gender 0
        SkinColor 0
        Eyecolor 1


        Head 6
        Portrait 1006
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        Cap        532
        Torso 3
        Legs 200 
        Feet 0
                        
        AddItem 3126
        AddItem 2108
        AddItem 5020
        AddItem 1226


          RejectAnswer 21
          TextIndex 1
        //VoiceType 1
        
        TraderMoney 352000
        
        //Unlocked by Kingpin Quest 20, liberate San Mona
        //Unlocked by default, but only when you do quests you also unlock his brother jessy with ammo and kevlar
        UnlockTrader
        
        //*****BIG WEAPON SHOP*****
        //Mps
        AddTradeItem 28 3 48 24 1
        AddTradeItem 26 1 48 24 1
        AddTradeItem 27 1 48 24 1
        AddTradeItem 54 1 48 24 1
        
        //Rifles
        AddTradeItem 1 1 48 24 1
        AddTradeItem 1 1 -1 -1 0
        AddTradeItem 1 1 -1 -1 0
        AddTradeItem 13 1 48 24 1
        AddTradeItem 13 1 -1 -1 0
        AddTradeItem 2 1 48 24 1
        AddTradeItem 45 1 48 24 1
        AddTradeItem 9 1 -1 -1 0
        AddTradeItem 3 1 -1 -1 0
        AddTradeItem 10 3 48 24 3
        AddTradeItem 32 1 48 24 1
        AddTradeItem 32 1 48 24 1
        AddTradeItem 16 1 48 24 1
        AddTradeItem 16 1 -1 -1 0
        AddTradeItem 16 1 -1 -1 0
        AddTradeItem 24 1 48 24 1
        AddTradeItem 24 1 -1 -1 0
        AddTradeItem 2 1 -1 -1 0
        AddTradeItem 2 1 -1 -1 0
        AddTradeItem 2 1 -1 -1 0          
        AddTradeItem 24 1 -1 -1 0
        AddTradeItem 31 3 48 24 1
        
        //Shotguns
        AddTradeItem 33 1 48 24 1
        AddTradeItem 33 1 -1 -1 0
        AddTradeItem 20 1 48 24 1
        //Pistols
        AddTradeItem 38 1 48 24 1
        AddTradeItem 38 1 -1 -1 0
        AddTradeItem 36 1 48 24 1
        AddTradeItem 36 1 -1 -1 0
        AddTradeItem 42 1 48 24 1
        AddTradeItem 55 1 48 24 1
        AddTradeItem 38 1 -1 -1 0
        AddTradeItem 39 1 48 24 1
        AddTradeItem 39 1 -1 -1 0
        AddTradeItem 39 1 -1 -1 0
        AddTradeItem 43 1 48 24 1
        AddTradeItem 55 4 -1 -1 0
        
        //Ammo
        AddTradeItem 907 6 48 6 10
        AddTradeItem 903 1 48 24 10
        AddTradeItem 903 1 -1 -1 0
        AddTradeItem 908 4 48 24 10


}


//03 Jessy JOHNSON (based on Keith)// Is in the same shop as Tony, one room further away
Character ("Jessy", 5)
{
        
        Gender 0
        SkinColor 0
        Eyecolor 1


        Head 6
        Portrait 1006
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        Cap        532
        Torso 67
        Legs 200 
        Feet 0
        //Feet 24                
        
        Glasses 30        //glasses 
        Attachment 80        //holster
        AddItem 4003
        AddItem 1260        //helmet


          RejectAnswer 22
          TextIndex 2


        //VoiceType 1
        
        //Unlocked by Kingpin Quest 20, liberate San Mona
        //UnlockTrader
        
        TraderMoney 226000
        
        //*****BIG AMMO/SPECIAL SHOP*****
        //One good sniper
        AddTradeItem 21 1 48 48 1
        AddTradeItem 910 1 48 12 10
        AddTradeItem 95 1 48 48 1


        //Explosives
        AddTradeItem 125 4 48 24 5
        AddTradeItem 126 4 48 24 5
        AddTradeItem 127 4 48 24 5
        AddTradeItem 140 3 48 24 5
        AddTradeItem 160 1 48 24 5


        //Helmets
        AddTradeItem 1260 5 48 24 5
        AddTradeItem 6040 1 48 24 2
        AddTradeItem 1126 1 48 24 2
        AddTradeItem 1125 1 48 24 2
        AddTradeItem 1124 1 48 24 2
        AddTradeItem 1123 1 48 24 2
        AddTradeItem 1122 1 48 24 2
        AddTradeItem 1120 1 48 24 2
        AddTradeItem 1121 1 48 24 2


        //Ammo
        AddTradeItem 900 3 48 6 10
          AddTradeItem 900 3 -1 -1 0
          AddTradeItem 901 1 48 6 10
          AddTradeItem 901 1 -1 -1 0
        AddTradeItem 901 1 -1 -1 0
        AddTradeItem 901 1 -1 -1 0
          AddTradeItem 902 1 48 6 10
          AddTradeItem 902 3 -1 -1 0
        AddTradeItem 902 1 -1 -1 0
        AddTradeItem 902 1 -1 -1 0
          AddTradeItem 903 5 48 6 10
          AddTradeItem 903 5 -1 -1 0
         AddTradeItem 904 1 -1 -1 0
          AddTradeItem 904 1 -1 -1 0
          AddTradeItem 907 11 48 6 10
          AddTradeItem 907 8 -1 -1 0
        AddTradeItem 908 10 48 6 10
        AddTradeItem 908 9 -1 -1 0
        AddTradeItem 909 6 48 6 10
        AddTradeItem 909 8 -1 -1 0
          AddTradeItem 910 1 48 6 10
        AddTradeItem 910 1 -1 -1 0
        AddTradeItem 910 1 -1 -1 0
        AddTradeItem 910 1 -1 -1 0        
        AddTradeItem 911 5 48 6 10
        AddTradeItem 911 5 -1 -1 0
        AddTradeItem 913 4 48 6 4
        
        //Kevlar
        AddTradeItem 4001 1 48 24 2 
        AddTradeItem 4001 1 -1 -1 0
          AddTradeItem 4002 3 48 24 3
          AddTradeItem 4003 3 -1 -1 0
        AddTradeItem 4004 1 48 24 2         
        
        //Uniforms
        AddTradeItem 2100 1 48 24 1
        AddTradeItem 2101 1 48 24 1
        AddTradeItem 2102 1 48 24 1
        AddTradeItem 2102 1 -1 -1 0
        AddTradeItem 2103 1 48 24 1
        AddTradeItem 2104 1 48 24 1
        AddTradeItem 2105 1 48 24 1
        AddTradeItem 2106 1 48 24 1
        AddTradeItem 2107 1 48 24 1
        AddTradeItem 2108 1 48 24 1
        AddTradeItem 2109 1 48 24 1
        AddTradeItem 2110 1 48 24 1
        AddTradeItem 2111 1 48 24 1
        AddTradeItem 2112 1 48 24 1
        AddTradeItem 2116 1 48 24 1
        AddTradeItem 2116 1 -1 -1 0


        //Pants
        AddTradeItem 3020 3 48 24 3
        AddTradeItem 3022 1 48 24 1
        AddTradeItem 3022 1 -1 -1 0
        AddTradeItem 3062 1 48 24 1
        AddTradeItem 3024 1 48 24 1
        AddTradeItem 3024 1 -1 -1 0
        AddTradeItem 3066 1 48 24 1
        AddTradeItem 3032 1 48 24 1
        
}


//04 Bob JOHNSON (based on Keith)//Is in the barn and secretly sells some good stuff
Character ("Bob", 5)
{
        
        Gender 0
        SkinColor 0
        Eyecolor 1


        Head 6
        Portrait 1006
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////                
        Cap        531
        Torso 3
        Legs 200 
        Feet 0                
        
        Attachment 80        //holster
        
        AddItem 1265
        AddItem 3060
        AddItem 4000
        Additem 5021 //shoes leather
        
          RejectAnswer 23
          TextIndex 3


        //VoiceType 1
        
        //Unlocked from the beginning yet
        UnlockTrader
        
        TraderMoney 293600
        
        //*****MEDIUM BEGINNING WEAPON SHOP*****
        //Mps
        AddTradeItem 28 1 48 24 3
        AddTradeItem 28 1 -1 -1 0
        AddTradeItem 28 1 -1 -1 0
        AddTradeItem 28 1 -1 -1 0
        AddTradeItem 911 8 48 24 8
        
        AddTradeItem 25 1 48 24 1
        AddTradeItem 909 1 48 24 10
        AddTradeItem 909 1 -1 -1 0
        
        //Rifles
        AddTradeItem 2 4 48 24 1
  AddTradeItem 6 1 48 24 1
        AddTradeItem 9 1 48 24 1
        AddTradeItem 9 1 -1 -1 0
        AddTradeItem 13 2 48 12 4
        AddTradeItem 16 1 48 24 1
        AddTradeItem 35 3 48 24 3
        AddTradeItem 30 1 48 24 1
        AddTradeItem 32 1 48 24 1
        
        //Pistols
        AddTradeItem 36 1 48 24 1
        AddTradeItem 36 1 -1 -1 0
        AddTradeItem 36 1 -1 -1 0
        
        AddTradeItem 55 1 48 24 1
        AddTradeItem 97 0 48 24 1
        
        //Ammo
        AddTradeItem 902 1 48 24 1
        AddTradeItem 902 1 -1 -1 0
  AddTradeItem 908 14 48 24 20
        AddTradeItem 910 1 48 24 10
  AddTradeItem 911 5 48 24 10 
        
        //Cloth
        AddTradeItem 2175 1 48 24 1
        AddTradeItem 2033 1 48 24 1
        AddTradeItem 2031 1 48 24 1
        AddTradeItem 4001 1 48 24 1
        AddTradeItem 3066 1 48 24 1
        AddTradeItem 3025 1 48 24 1
        AddTradeItem 3064 1 48 24 1
        AddTradeItem 6035 1 48 24 1
        AddTradeItem 2082 1 48 24 1
        
        //Helmets and Kevlar
        AddTradeItem 1122 3 48 24 10
        AddTradeItem 1163 1 48 24 1
        AddTradeItem 1141 1 48 24 1
        AddTradeItem 1141 1 -1 -1 0
        AddTradeItem 1146 1 48 24 1
        AddTradeItem 4004 3 48 24 3
        AddTradeItem 4005 1 48 24 1
        
}


//05 Joe Smith //Works in a little Ironsmith
Character ("Joe", 5)
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////                
        Gender 0
        SkinColor 0
        Eyecolor 1


        Gender 0
        SkinColor 2
        EyeColor 1
        
        Head 27
        Portrait 1002
        
        Torso 2001
        Legs 2001
        Feet 1
        
        AddItem 1190
        AddItem 6031
        AddItem 2203
        AddItem 3072
        AddItem 5050
        
          RejectAnswer 24
          TextIndex 4
        //VoiceType 1
        
        //Unlocked from the beginning yet
        UnlockTrader
        
        TraderMoney 74200
        
        //*****IRON SMITH SHOP MECHANICAL STUFF*****
        //Toolkits
        AddTradeItem 111 1 48 12 5
        AddTradeItem 110 0 48 12 5
  AddTradeItem 110 2 48 12 5
        //Lockmsiths
        AddTradeItem 182 4 48 12 5
        //Crowbars
        AddTradeItem 181 1 48 12 5
        //Helmets
        AddTradeItem 1260 3 48 12 5
        AddTradeItem 1165 2 48 12 5
        AddTradeItem 1166 1 48 12 5
        AddTradeItem 1127 3 48 12 3
                
        //Vests
        AddTradeItem 4003 1 48 12 5
                        
        //Additional stuff
        AddTradeItem 52
        
        //Food
        AddTradeItem 706 2 48 6 10 


}


//06 Samanta Garcia (based on Martha) //Works in an old tailoring shop
Character ("Samanta", 5)
{
        
        Gender 1
        SkinColor 0
        Eyecolor 1


        Head 14
        Portrait 1075
        FacialAnimType 3
        Cap 63
        Torso 92
        Legs 159
        Feet 82        //ballarinas
        
          RejectAnswer 25
          TextIndex 5
          
//////////////--NOT SET CORRECTLY!--//////////////////////////////////////        


        //VoiceType 4
        
        //Unlocked from the beginning yet
        UnlockTrader
        
        TraderMoney 172400
        
        //*****TAILORING CLOTH SHOP*****
        //Casual cloth
        AddTradeItem 2020 2 48 12 2
        AddTradeItem 2022 2 48 12 2
        AddTradeItem 2023 1 48 36 2
        AddTradeItem 2024 1 48 36 2
        AddTradeItem 2025 1 48 36 2
        AddTradeItem 2026 1 48 36 2
        AddTradeItem 2086 1 48 36 2
        AddTradeItem 2106 1 48 36 2
        //Pants
        AddTradeItem 3020 1 48 36 2
        AddTradeItem 3021 1 48 36 2
        AddTradeItem 3062 2 48 36 2
        AddTradeItem 3063 1 48 36 2
        AddTradeItem 3064 1 48 36 2
        AddTradeItem 3065 1 48 36 2
        AddTradeItem 3066 1 48 36 2
        AddTradeItem 3067 1 48 36 2
        //Vests
        AddTradeItem 4001 2 48 36 4
        AddTradeItem 4002 1 48 36 2
        AddTradeItem 4003 1 48 36 2
        AddTradeItem 4004 1 48 36 2
        AddTradeItem 4005 1 48 36 2
        //Helmets
        AddTradeItem 1125 1 48 36 2
        AddTradeItem 1121 1 48 36 2
        //Headgear
        AddTradeItem 1100 3 48 36 2
        AddTradeItem 1101 1 48 36 2
        AddTradeItem 1102 1 48 36 2
        AddTradeItem 1103 1 48 36 2
        AddTradeItem 1104 1 48 36 2
        AddTradeItem 1105 1 48 36 2
        AddTradeItem 1243 1 48 36 2
        AddTradeItem 1112 1 48 36 2
        AddTradeItem 1225 1 48 36 2
        AddTradeItem 1244 1 48 36 2
        //More Pants
        AddTradeItem 3060 10 48 36 2
        AddTradeItem 3062 4 48 12 4
        AddTradeItem 3074 1 48 12 2
        //Special Shirts
        AddTradeItem 2027 2 48 36 1
        AddTradeItem 2028 1 48 36 1
        AddTradeItem 2029 1 48 36 1
        AddTradeItem 2030 1 48 36 1
        AddTradeItem 2031 1 48 36 1
        AddTradeItem 2032 1 48 36 1
        AddTradeItem 2033 1 48 36 1
        AddTradeItem 2034 1 48 36 1
        AddTradeItem 2035 1 48 36 1
        AddTradeItem 2036 1 48 36 1
        AddTradeItem 2037 1 48 36 1
        AddTradeItem 2038 1 48 36 1
        AddTradeItem 2039 1 48 36 1
        AddTradeItem 2040 1 48 36 1
        AddTradeItem 2041 1 48 36 1
        AddTradeItem 2042 1 48 36 1
        AddTradeItem 2043 1 48 36 1
        AddTradeItem 2044 1 48 36 1
        AddTradeItem 2045 1 48 36 1
        
        //Food
        AddTradeItem 720 1 48 36 3
        AddTradeItem 721 1 48 36 2
        
        
}


//07 Jake (former Bobbi) Joe (based on hillbilly2) //Redneck at the junkyard
Character ("Jake", 5) 
{
        
        Gender 0
        SkinColor 1
        
        Head 127
        Portrait 1011
        Cap 267        //truckercap


        Torso 2012
        //Legs 2012
        Legs 175
        Feet 83        




        AddItem 2220        // karoshirt
        AddItem 3022        // Combattrouses


          RejectAnswer 26
          TextIndex 6
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        // AddItem 53  // Axe
        
        //VoiceType 1
        
        //Unlocked from the beginning yet
        UnlockTrader
        
        TraderMoney 263427
        
        //*****BIG JUNKYARD SHOP*****
        //Scrapmetal
        //AddTradeItem SCRAP


        //Explosives - Mines
        AddTradeItem 140 9 48 6 5
        //Explosives - Grenades
        AddTradeItem 125 5 48 6 5
        AddTradeItem 126 7 48 6 5
        AddTradeItem 127 6 48 6 5
        AddTradeItem 128 2 48 6 5
        
        AddTradeItem 913 1 48 24 10
        
        //Sniper
        AddTradeItem 23 1 48 24 1
        AddTradeItem 95 1 48 24 1
        AddTradeItem 98 1 48 24 1
        AddTradeItem 901 1 48 24 5
        
        //Rocketrifle
        AddTradeItem 50 1 48 24 1
        AddTradeItem 49 1 48 24 1
        AddTradeItem 912 7 48 24 5


        //Repair Stuff
        AddTradeItem 110 1 48 48 5
        AddTradeItem 111 2 48 48 5
        AddTradeItem 112 1 48 48 5
        
        //Knifes (because you usually do not find any or can buy anywhere and need it to complete recruit quest)
        AddTradeItem 7 3 48 48 5
        


}


// 08 Delmont // Sells stuff from a warehouse, works at the docks
Character ("Delmont", 5)
{


        Gender 0
        SkinColor 2
        Eyecolor 1


        Head 18
        Portrait 1001
        
        Cap 550
        Torso 13
        Legs 31        
        Feet 20
        
          RejectAnswer 27
          TextIndex 7
  
        //VoiceType 1
        
        //Unlocked from the beginning yet
        UnlockTrader
        
        TraderMoney 225000
        
//*****SPECIAL GRUMM HARBOUR WEAPON SHOP*****
        //Hightech special weapons
        AddTradeItem 43 1 48 48 1
        AddTradeItem 43 1 -1 -1 0
        AddTradeItem 15 0 48 48 1
        AddTradeItem 17 0 48 48 5
        //Ammo for special weapons
        AddTradeItem 906 6 48 12 12
        AddTradeItem 908 8 48 12 16
        //Special Weapon Equipment
        AddTradeItem 96 1 48 48 3 
        AddTradeItem 97 0 48 48 2
        AddTradeItem 97 0 48 48 2
        AddTradeItem 95 1 48 48 2
        AddTradeItem 98 1 48 48 2
        
        //Stuff Fish
        AddTradeItem 751 1 48 6 10
                
        //Food
        AddTradeItem 722 3 48 48 5




}


//09 Earl Miller (based on Soldier5)//Is an soldier of deidranna
//that sells ammo and weapons near the alma military baracks.
Character ("Earl", 5) 
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////                
        Gender 0
        SkinColor 0
          Portrait 1000        
        Head 12
        Torso 2000
        Legs 1
        Feet 40
        Glasses 32        //glasses big
        
        AddItem 1221
        AddItem 2022
        AddItem 3022        // Kevlar Pants camo3
        AddItem 4000         // Kevlar Vest
        
          RejectAnswer 28
          TextIndex 8
  
        //VoiceType 1
        
        //Unlocked from the beginning yet
        UnlockTrader
        
        TraderMoney 226000
        
        //*****MASSIVE AMMO SHOP*****
        //3 rifles
        AddTradeItem 6  1 48 48 5
        AddTradeItem 18 1 48 48 5
        AddTradeItem 47 1 48 48 5
        AddTradeItem 4  1 48 48 5
        AddTradeItem 913 1 48 12 5
        //Massive Ammo
        AddTradeItem 901 5  48 6  20
        AddTradeItem 901 20 48 12 20
        AddTradeItem 903 5  48 6  20
        AddTradeItem 904 5  48 6  20
        AddTradeItem 905 5  48 6  20
  AddTradeItem 906 20 48 12 20
  AddTradeItem 907 5  48 6  20
  AddTradeItem 908 5  48 6  20
  AddTradeItem 909 0  48 6  20
  AddTradeItem 910 5  48 6  20
  AddTradeItem 911 5  48 6  24


}


//10 Nurse Jenny Walden (based on npc_female2)//A Doctor in a green 
//operations suit in an operation room
Character ("Nurse", 5)
{
        
        Gender 1
        SkinColor 0
        EyeColor 3 
        Head 525
        Portrait 1004
        FacialAnimType 0
        
        Cap 248
        Attachment 43
        Attachment 05
        
        
        Torso 79
        Legs 116
        Feet 25
        
          RejectAnswer 29
          TextIndex 9        
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        
        //VoiceType 1
        
        TraderMoney 43500
        
        //Unlocked from the beginning yet
        //UnlockTrader
        
        //*****MEDICAL SUPPLIES SHOP*****
        AddTradeItem 101 5 48 4 5
        AddTradeItem 100 3 48 4 3
        AddTradeItem 104 8 48 4 5
  AddTradeItem 105 8 48 4 5
  
  AddTradeItem 2176 3 48 24 2


}


//11 Student Carson (based on npc_male11)//Sells an Steyr Aug
//he found from an dead soldier, hides in his old forgotten student lair
Character ("Student", 5)
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////                
        Gender 0
        SkinColor 0
        EyeColor 0
        Head 5
        Portrait 1006
        Cap        532
        
        Torso 73
        Legs 110
        Feet 23        // normal black


        Glasses 20         // glasses brown
        
          RejectAnswer 30
          TextIndex 10
  
        //VoiceType 1
        
        //Unlocked from the beginning yet
        UnlockTrader
        
        TraderMoney 119917
        
        //*****SPECIAL SHOP*****
                AddTradeItem 14 1 -1 -1 0
        AddTradeItem 98 1 -1 -1 0
        AddTradeItem 819 1 -1 -1 0


        //Food
        AddTradeItem 706 1 48 6 1
}


//12 Bum Otis  (based on npc_male7)// Sells you an Automag he found
Character ("Bum", 5)
{
                
        Gender 0
        SkinColor 1
        EyeColor 2
        Head 2000
        Portrait 1000
        
        Cap        230        //bandana beige
        
        Torso 225        //lshirt dirty
        Legs 115        //trouser dirty
        Feet 0        //baerfoot
        
          RejectAnswer 31
          TextIndex 11


        //VoiceType 1
        
        //Unlocked from the beginning yet
        UnlockTrader
        
        TraderMoney 223554
        
        //*****SPECIAL SHOP*****
        AddTradeItem 43 1 -1 -1 0
        AddTradeItem 748 1 -1 -1 0
        AddTradeItem 840 1 -1 -1 0
        
        //Food
        AddTradeItem 706 1 48 6 1
}


//13 Spencer (based on Matt)//An Miner that sells you explosive stuffs
Character ("Spencer", 5)
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////                
        Gender 0
        SkinColor 2
        Eyecolor 1
        
        Head 01
        Portrait 1000
        
        Torso 2002
        Legs 2002
        Feet 2


        Additem 2203        //tshirt brown
        Additem 3030        //combat brown
        AddItem 5040
        AddItem 1251


          RejectAnswer 32
          TextIndex 12


        //VoiceType 1
        
        //Unlocked from the beginning yet
        UnlockTrader
        
        TraderMoney 199730
        
        //*****MINER C4 ONLY SHOP*****
        AddTradeItem 160 2 48 4 10
        AddTradeItem 161 3 48 4 10


}


//14 Wilbur Rodriguez (based on npc_male5)//Somebody that hides at 
//the docks with deidrannas bandits
Character ("Wilbur", 5)
{
        Gender 0
        SkinColor 1
        
        Portrait 1007


        Head 2000
        Torso 2001
        Legs 1
        Feet 1         


         RejectAnswer 33
          TextIndex 13
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        


        AddItem 1247        //bandana camo night
        AddItem 2062        // shirt camo03
        AddItem 3127        // Jeans Blue
        AddItem 5050
        AddItem 52         //Machete


        //VoiceType 1
        
        //Unlocked from the beginning yet
        UnlockTrader
        
        TraderMoney 234800
        
        //*****MEDIUM BIT HIDDEN EARLY WEAPON SHOP*****
        //Weapons and Ammo
        AddTradeItem 54 1 -1 -1 0
        AddTradeItem 26 1 -1 -1 0
        AddTradeItem 26 1 -1 -1 0
        AddTradeItem 911 3 48 6 3
        AddTradeItem 9 1 -1 -1 0
        AddTradeItem 910 1 48 4 3
        AddTradeItem 30 1 -1 -1 0
        AddTradeItem 96 1 -1 -1 0
        AddTradeItem 5 1 -1 -1 0
        AddTradeItem 5 1 -1 -1 0
        AddTradeItem 5 1 -1 -1 0
        AddTradeItem 903 1 48 4 3
        AddTradeItem 903 1 -1 -1 0
        AddTradeItem 907 1 48 4 3
        AddTradeItem 910 1 48 4 3
        AddTradeItem 45 1 -1 -1 0
        AddTradeItem 39 1 -1 -1 0
        AddTradeItem 2110 1 -1 -1 0
        AddTradeItem 2170 1 -1 -1 0


        //AddTradeItem SCRAP
        AddTradeItem 110 1 48 4 1
        AddTradeItem 112 4 48 4 2


}


//15 George Davis (based on npc_male13)//A rich weapondealer
//that tells you to loot the jewels from the locked rich houses.
Character ("George", 5)
{
        Gender 0
        SkinColor 2


        Head 18
        Portrait 1012
        
        
        Torso 129        //jacket white
        Legs 126        // tr white
        Feet 63        //cboots whitish
        
        AddItem 1213
        AddItem 6031
        
        RejectAnswer 34
          TextIndex 14
  
        //VoiceType 1
        
        //Unlocked from the beginning yet
        UnlockTrader
        
        TraderMoney 3520000
        
        //*****BIGGEST WEAPONDEALER SHOP*****
        //Rocket Launchers
        AddTradeItem 48 5 48 6 1
        AddTradeItem 912 6 48 6 5
        AddTradeItem 912 1 -1 -1 0
        
        //Mgs
        AddTradeItem 17 2 48 6 1
        AddTradeItem 18 2 48 6 1
        AddTradeItem 19 3 48 6 1
        AddTradeItem 907 1 48 6 5
        AddTradeItem 907 1 -1 -1 0
        AddTradeItem 907 1 -1 -1 0
        AddTradeItem 907 1 -1 -1 0


        //Snipers/Rifles
        AddTradeItem 32 2 48 6 1
        AddTradeItem 22 2 48 6 1
        AddTradeItem 95 1 48 6 1
        AddTradeItem 96 3 48 6 1
        AddTradeItem 49 3 48 6 1
        AddTradeItem 50 1 48 6 1
        AddTradeItem 4 1 -1 -1 0
        AddTradeItem 904 1 48 6 5
        AddTradeItem 904 1 -1 -1 0
        AddTradeItem 904 1 -1 -1 0
        AddTradeItem 912 1 -1 -1 0
        AddTradeItem 912 1 -1 -1 0
        AddTradeItem 10 2 -1 -1 0
        AddTradeItem 909 1 48 6 5
        AddTradeItem 909 1 -1 -1 0
        AddTradeItem 8 1 -1 -1 0
        AddTradeItem 15 1 -1 -1 0
        AddTradeItem 908 1 48 6 1
        AddTradeItem 128 6 48 6 3
        AddTradeItem 126 5 48 6 3
        AddTradeItem 51 2 48 6 1
        AddTradeItem 913 1 48 6 5
        AddTradeItem 913 1 -1 -1 0
        AddTradeItem 34 2 48 6 1
        AddTradeItem 97 1 48 6 1
        AddTradeItem 906 2 48 6 5
        AddTradeItem 906 1 -1 -1 0
        AddTradeItem 906 1 -1 -1 0
        AddTradeItem 12 3 48 6 1
        AddTradeItem 3 2 48 6 1
        AddTradeItem 127 8 48 6 5
        AddTradeItem 10 3 48 6 1
                
        //Clothes
        AddTradeItem 4006 4 48 12 4
        AddTradeItem 2107 1 -1 -1 0
        AddTradeItem 2102 1 -1 -1 0


        //Helmets
        AddTradeItem 1165 1 -1 -1 0
        AddTradeItem 1169 1 -1 -1 0
        AddTradeItem 1147 1 -1 -1 0
        AddTradeItem 1144 1 -1 -1 0
        AddTradeItem 1120 1 -1 -1 0


        //Kevlar
        AddTradeItem 4006 9 48 6 5
        
        //Explosives
        AddTradeItem 140 9 48 6 5
        AddTradeItem 125 4 48 6 2


}


//16 Saggory (based on Pablo) //A car mechanic that hangs around a scrapyard
Character ("Saggory", 5)
{
        
        Gender 0
        SkinColor 1
        Eyecolor 1


        Head 2000
        Portrait 1007
        Cap        535        
        Torso 206
        Legs 202         //shorts blue        
        Feet 24        //normal brown        
        
        RejectAnswer 35
          TextIndex 15
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        
        //VoiceType 1
        
        //Unlocked from the beginning yet
        UnlockTrader
        
        TraderMoney 195600
        
        //*****JUNKYARD SHOP*****
        //Mechanical
        AddTradeItem 181 2 48 24 1
        AddTradeItem 182 1 48 6 1
        AddTradeItem 111 1 48 6 1
        AddTradeItem 182 1 -1 -1 0
        AddTradeItem 110 1 -1 -1 0
        AddTradeItem 111 1 -1 -1 0
        AddTradeItem 182 1 -1 -1 0
        AddTradeItem 181 1 -1 -1 0
        AddTradeItem 182 1 -1 -1 0
        AddTradeItem 182 1 -1 -1 0
        AddTradeItem 98 1 -1 -1 0
        AddTradeItem 5  1 -1 -1 0
        AddTradeItem 903 1 -1 -1 0
        AddTradeItem 112 1 48 6 1
        AddTradeItem 112 1 -1 -1 0
        AddTradeItem 90 1 -1 -1 0
        AddTradeItem 140 1 -1 -1 0
        AddTradeItem 104 1 -1 -1 0
        AddTradeItem 112 1 -1 -1 0
        AddTradeItem 111 1 -1 -1 0
        AddTradeItem 110 1 -1 -1 0
        AddTradeItem 182 1 -1 -1 0
        
}


//17 Sherman jones (based on npc11)//Assistant of evil Dr.Pippin
Character ("Sherman", 5)
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
//OP klamotten!!!!!!!!!!        
        Gender 0
        SkinColor 0
        EyeColor 3


        Portrait 1000
        Head 5        
        Cap        538        // igor grey
        
        Torso 176        // coat white
        Legs 125        // trouser grey
        Feet 23        // normal black


        Additem 6040
        
        RejectAnswer 36
          TextIndex 16
  
        //VoiceType 1
        
        //Unlocked from the beginning yet
        UnlockTrader
        
        TraderMoney 61807
        
        //*****SPECIAL PIPPINS ASSISTANT SHOP*****
                AddTradeItem 101 1 -1 -1 0
        AddTradeItem 100 1 72 24 1
        AddTradeItem 103 0 72 24 1
        AddTradeItem 104 1 -1 -1 0
        AddTradeItem 105 1 -1 -1 0
        AddTradeItem 100 1 -1 -1 0
        AddTradeItem 128 1 -1 -1 0
        AddTradeItem 749 1 72 10 20
}


//18 Billy JOHNSON (based on Keith)// Last
//of the four Johnson weapon seller brothers, gets the stuff from meduna airport
Character ("Billy", 5)
{
        
        Gender 0
        SkinColor 0
        Eyecolor 1


        Head 6
        Portrait 1006
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        Cap        533
        Torso 3
        Legs 200 
        Feet 0
                        
        AddItem 3126        
        AddItem 2108
        AddItem 5020
        AddItem 1226
        AddItem 5061


        RejectAnswer 37
          TextIndex 17
        //VoiceType 1
        
        //Unlocked from the beginning yet
        UnlockTrader
        
        TraderMoney 1320001
        
        //*****BIG WEAPON SHOP*****
        //Weapons
AddTradeItem 3 4 48 24 1
        AddTradeItem 13 2 48 24 1
        AddTradeItem 15 1 72 24 1
        AddTradeItem 44 1 72 24 1
        AddTradeItem 17 1 72 24 1
        AddTradeItem 35 1 72 24 1
        AddTradeItem 21 1 72 24 1
        AddTradeItem 4  1 72 24 1
        AddTradeItem 24 1 72 24 1
        AddTradeItem 8  2 72 24 1
        AddTradeItem 19 1 72 24 1
        AddTradeItem 30 2 72 24 1
        AddTradeItem 31 2 72 24 1
        AddTradeItem 6  1 72 24 1
        AddTradeItem 17 1 -1 -1 0
        //Ammo
        AddTradeItem 907 1 48 12 10
        AddTradeItem 907 1 -1 -1 0
        AddTradeItem 908 19 48 12 10
        AddTradeItem 910 6 48 12 6
        AddTradeItem 901 6 -1 -1 0
        AddTradeItem 904 2 96 12 10
        AddTradeItem 904 1 -1 -1 0
        //Scopes
        AddTradeItem 96 1 48 12 1
        AddTradeItem 97 1 48 12 1
        AddTradeItem 96 1 -1 -1 0
        AddTradeItem 95 1 48 12 1
        AddTradeItem 90 1 48 12 1
        //Pistols
        AddTradeItem 5 2 48 24 1
        AddTradeItem 43 1 48 24 1
        AddTradeItem 40 1 48 24 1
        AddTradeItem 42 1 48 24 1
        AddTradeItem 39 2 48 24 1
        AddTradeItem 55 1 48 24 1
        //Ammo
        AddTradeItem 911 1 96 12 10
        AddTradeItem 911 1 -1 -1 0
        AddTradeItem 900 1 96 12 10
        AddTradeItem 900 1 -1 -1 0
        AddTradeItem 905 1 96 12 10
        AddTradeItem 905 1 -1 -1 0
        AddTradeItem 903 1 96 12 10
        AddTradeItem 909 1 -1 -1 0
        AddTradeItem 906 1 96 12 10
        AddTradeItem 909 1 96 12 10
        AddTradeItem 911 1 96 12 10
        AddTradeItem 911 1 -1 -1 0
        AddTradeItem 900 1 -1 -1 0
        AddTradeItem 900 1 -1 -1 0
        AddTradeItem 905 1 -1 -1 0
        AddTradeItem 905 1 -1 -1 0
        AddTradeItem 903 1 96 12 10
        AddTradeItem 909 1 -1 -1 0
        AddTradeItem 906 1 -1 -1 0
        AddTradeItem 909 1 -1 -1 0
        //Weapons
        AddTradeItem 47 1 96 12 10
        AddTradeItem 18 1 96 12 10
        AddTradeItem 9  1 96 12 10
        AddTradeItem 26 1 96 12 10
        AddTradeItem 25 1 96 12 10
        AddTradeItem 98 1 96 12 10
        
        //Kevlar
        AddTradeItem 4001 3 96 4 1
        AddTradeItem 4002 3 96 4 1
        AddTradeItem 4003 8 96 4 1
        
        //Pants
        AddTradeItem 3068 1 96 4 1
        AddTradeItem 3064 1 96 4 1
        AddTradeItem 3063 1 96 4 1
        AddTradeItem 3067 5 96 4 1
        AddTradeItem 3066 4 96 4 1
        
        //Gadgets
        AddTradeItem 6032 1 -1 -1 0
        AddTradeItem 6031 1 -1 -1 0
        AddTradeItem 1252 1 -1 -1 0
        AddTradeItem 1265 1 -1 -1 0
        AddTradeItem 6040 3 -1 -1 0
        AddTradeItem 1166 1 -1 -1 0


        //Grenades
        AddTradeItem 125 6 96 4 3
        AddTradeItem 126 5 96 4 3
        AddTradeItem 127 6 96 4 3
        AddTradeItem 128 4 96 4 2


}


//19 Waldo (based on Waldo)//An airport worker that
//sells stuff at an depot. Sells good weapons you can
//not afford at the beginning, but gives the player a
//sneak preview on what will come.






Character ("Waldo", 5)
{
        Gender 0
        SkinColor 0
        Eyecolor 1
        
        Head 6
        Portrait 1006
        Cap 502
        Torso 69
        Legs 32 
        Feet 23        
        
        RejectAnswer 10
        TextIndex 18
        
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////        
        
        //VoiceType 1
        
        TraderMoney 223000
        
        //UnlockTrader
        
        // Ammunition
        AddTradeItem 900 6  48 4  5
        AddTradeItem 904 1  48 24 5
        AddTradeItem 903 14 48 4  5
        AddTradeItem 905 3  48 24 5
        AddTradeItem 908 3  48 4  5
        AddTradeItem 910 7  48 4  5
        AddTradeItem 911 6  48 4  5
        
        // Weapons
        AddTradeItem 39 2  -1 -1 0
        AddTradeItem 5  1  48 24 5
        AddTradeItem 36 3  -1 -1 0
        AddTradeItem 45 1  48 24 1
        AddTradeItem 41 1  48 24 1
        AddTradeItem 33 2  48 12 1
        AddTradeItem 27 3  48 12 1
        AddTradeItem 52 1  48 24 5
        
  AddTradeItem 51  0 120 24 1
  AddTradeItem 913 0 120  6 3


        // Grenades
        AddTradeItem 125 1 48 4 5
        AddTradeItem 127 1 48 4 5
        AddTradeItem 127 1 -1 -1 0
        
        AddTradeItem 6022 1 -1 -1 0
        AddTradeItem 6030 1 -1 -1 0
        
        AddTradeItem 1260 1 -1 -1 0
        AddTradeItem 1120 1 -1 -1 0
        AddTradeItem 2101 1 -1 -1 0
        
        AddTradeItem 4004 3 -1 -1 0
        AddTradeItem 4003 1 -1 -1 0
        
        AddTradeItem 110 1 -1 -1 0
        
        AddTradeItem 4 1 -1 -1 0
        
        //Cloth
        AddTradeItem 2029 1 -1 -1 0
        AddTradeItem 2061 1 -1 -1 0
        AddTradeItem 2081 1 -1 -1 0
        AddTradeItem 2101 1 -1 -1 0
        AddTradeItem 1121 1 -1 -1 0
        AddTradeItem 1181 1 -1 -1 0
        AddTradeItem 6031 1 -1 -1 0
        
        AddTradeItem 1252 1 -1 -1 0
        AddTradeItem 1251 1 -1 -1 0
        
        //Food
        AddTradeItem 706 4 48 4 5


}


///////////////////////////////////////////////////////////////////////////////////////////
///////////////////------ TUTORIAL NPCs ---------//////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////




// Hartman mechaniker
Character ("Hartman", 0)
{
        
        Gender 0
        SkinColor 1
        Eyecolor 1
        Portrait 1012
        TextIndex 12
        VoiceType 12
        
        Agility 68
        Dexterity 89
        Strength 74
        Wisdom 76
        Perception 72
        Marksmanship 64
        Mechanics 86
        Explosives 13
        Medical 32
        Level 2
        Sneak 63        
        
        Head 2000


        Torso 2001
        Legs 2001
        Feet 1        


        
        AddItem 1189        //hat blue
        AddItem 2069        //shirt blue
        AddItem 3029        //combat blue
        AddItem 5041        //boots brown
        
        
        AddItem 112
        AddItem 104
        
        //Weapons
        AddItem 27
        AddItem 903
        AddItem 903
        AddItem 903
        AddItem 903
        AddItem 903
        AddItem 903


}


//Cowboy explosives/draufg�nger
Character ("Cowboy", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 0
        TextIndex 22 
        VoiceType 22
        
        Agility 59
        Dexterity 70
        Strength 80
        Wisdom 57
        Perception 86
        Marksmanship 76
        Mechanics 26
        Explosives 83
        Medical 6
        Level 4
        Sneak 38




        Portrait 1003


        Head 512
        Cap 507        //steroid brown
        Torso 2000
        Legs 2000
        Feet 0




 /// - EQUIP:
        AddItem 2153 //biker jacket brown
        AddItem 3072 // spectra grey
        Additem 5063        //cowboyboots white/black
        AddItem 4003 //Flak Jacket 1
        AddItem 1210 //Brown Hat
        
        AddItem 120 //Defusekit
        AddItem 181 //Crowbar
        AddItem 126 //Smokegrenades
        AddItem 161 //C4 Remote
        AddItem 6031 //porno brille
        //Weapons
        AddItem 37
        AddItem 900
        AddItem 900
        AddItem 900
}




// Joker schlossknacker
Character ("Joker", 0)
{
        
        Gender 0
        SkinColor 0
        Head 3
        Portrait 1000 
        TextIndex 38
        VoiceType 38
        
        Agility 74
        Dexterity 84
        Strength 77
        Wisdom 83
        Perception 81
        Marksmanship 64
        Mechanics 76
        Explosives 15
        Medical 34
        Level 3
        Sneak 72


        Torso 2000
        Legs 204        //shorts green
        Feet 0
        
        AddItem 1112        //cap grey
        AddItem 2022        //tshirt camo 03
        AddItem 5024        //feet normal brown
        
        
        AddItem 110 //Toolbox
        AddItem 182 //Locksmith
        //AddItem 112
        
        //Weapons
        AddItem 33
        AddItem 905
        AddItem 905
        AddItem 905


}




//Stanley medic/melee
Character ("Stanley", 0)
{
 /// - BODY:
        Gender 0
        SkinColor 0
        EyeColor 0


        Portrait 1010
        TextIndex 21
        VoiceType 21
        
        Agility 80
        Dexterity 74
        Strength 71
        Wisdom 76
        Perception 84
        Marksmanship 72
        Mechanics 17
        Explosives 15
        Medical 80
        Level 4
        Sneak 64


        Head 69
        Torso 0
        Legs 2000
        Feet 0


 /// - EQUIP:
        AddItem 6030        //glasses oakley
        //AddItem 2093        //lshirt white
        AddItem 3127        //trousers white
        AddItem 5062        //cboots brown
        
        AddItem 105
        AddItem 100
        //Weapons
        AddItem 36
        AddItem 7        //Knife
        AddItem 902
        AddItem 902
        AddItem 902
        AddItem 902
}


//  Patient 1
Character ("npc_patient_01", 5)
{
        
        Gender 0
        SkinColor 1


        Head 2000
        
        
        Agility 75
        Dexterity 40
        Strength 62
        Wisdom 49
        Perception 52
        Marksmanship 54
        Mechanics 34
        Explosives 38
        Medical 12
        Level 2
        Sneak 58
        
        
        Torso 2001        //naked brown
        //Legs 2001
        Legs 206
        Feet 1


        //AddItem 2176 //white coat


}


//  Patient 2
Character ("npc_patient_02", 5)
{
        
        Gender 0
        SkinColor 0


        Head 12
        
        
        Agility 71
        Dexterity 54
        Strength 73
        Wisdom 32
        Perception 49
        Marksmanship 46
        Mechanics 31
        Explosives 38
        Medical 15
        Level 2
        Sneak 51
        
        
        
        Torso 0
        Legs 206
        Feet 0
        
        //AddItem 2176 //white coat
}